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Noob Project Part 5- Digital Highway

   (42 reviews)
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6 Screenshots

About This File

The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several textures were used from hacx, but due to the limited amount of virtual reality textures Hacx had to offer, I ended up making many of my own (either by creating color variations of textures in hacx, or simply making new textures from scratch.) The story is in game, in the form of skippable cutscenes (except the last one on level three, which is the player's choice to simply quit the game or not by then, since the stats are already shown beforehand.) Therefore, I am not going to monologue in this text file :P. The plot is semi-humorous, since I don't think I could make a completely serious plot. The wad is technically three maps, but it plays as one. Oh yes, I almost forgot to mention this wad can be very difficult.


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Unknown date

  
Hey, I like this! Makes me think of Tron... Good times... Looking forward to Noob Project 6! --Crazee Boy, 4/5

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Unknown date

  
...isn´t that bad as i thougt first. It´s very cool funny and creative. but - where is the next one? 4/5 ...

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Unknown date

  
Great! 5/5

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Unknown date

  
storyline stuff good, but the gameplay rapes itself 10x over. Too many missing textures. WTF. Just quit it w/ the noob project. It keeps getting worser and worser. NP4 is hard enough to grant itself the very same score. ~0/5

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Unknown date

  
A new interesting theme that was executed quite well. Fun and creative. Nice job. 5/5

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Unknown date

  
I don't get it... why is it called NooB project? th level is kinda screwed up and looks bad... I fell a lot because it's too hard not to with run a full speed... i hated it... 1/5-mohaa555

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Unknown date

  
Doesn't work in latest GZDoom: you get stuck after the first cutscene. 0/5. Sorry, but really. - ZZ

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Unknown date

  
Great Stuff. I love it when people do more experimental things like the computer level.

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Unknown date

  
This is really legendary. If you play this, you will never forget about it. Partial, there is not enough ammo (or I didn't find enough). Unfortunately the jumping parts ruined the playability. However 5/5

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Unknown date

  
Wow, this is a first timer. A very, perhaps too colorful map, based as an inside of a computer. Lol, I loved it. Alot. It runs a little slow with GZDoom at some part, but I could care less. Looking forward for the sequel. 5/5 -Moti

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Unknown date

  
Virtual-ish Scenarios done in GZdoom rule 4/5 ~Dark_Zero

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Unknown date

  
Like Doomworld World Forums 3.

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Unknown date

  
It was great but as some said before we couldn't jump the gap so i give it a 4 because it would be fun but we couldn't get past that part and because its a good series keep up the good work!

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Unknown date

  
Cool map, 4/5. But it doesn't work at GZDoom SVN r186...Player will stuck at the computer room after cutscene in map02...I'm finish it with r89... - playerlin

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Unknown date

  
This is reminiscent of 8BITCTF, in the sense that it takes place in a series of brightly-coloured TRON-style environments. It looks wonderful, and it clearly took a lot of time to make; but I hated it, because of the platform elements. You have to do a lot of jumping, and if you miss - which is easy to do - you fall off and die stone dead. If the level had ramps instead of little steps it would be much better.

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Unknown date

  
As of ZDoom r4208 or GZDoom r1549, the broken teleport in this map works once again.

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Unknown date

  
Excellent mapset with beatiful experimental things and an epic theme. 5/5

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Unknown date

  
This is well done. 5*

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Unknown date

  
Even though it is obvious that a good amount of effort went into the creation of this map, its understandable why some wouldn't like it. You would have to be good at jumping gaps while dodging enemy fire. I suppose the only reason I could do it well is because I play Zdaemon rocket jump maps often. As for the theme, it is definitely not like most doom maps. I found the colorful theme appealing, but some may not like it since it isn't the usual grungy tech/hellish doom map. Minus 1 star for gameplay. 4/5

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Unknown date

  
What the fuck?! I can't even get past the computer-virus cutscene. I'm just stuck on that square tile and I can't even fucking move out of there, nothing happends! WTF?! 0/5 for failure to fix bugs.

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Unknown date

  
Excellent work here. This is exactly how I would envision a computerized world to look. The story was fun as well. 5 stars for this. Well done and keep up the good work.

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Unknown date

  
I liked both the map and the storyline. They are pretty unique to be honest, and they were quite entertaining. Nevertheless, I have to admit that some areas of the digital world were much too difficult, and some a little troublesome / frustrating. Also, the author may want to revise the wad and re-launch a patched version: you no longer teleport the digital world in newer (G)Zdoom versions.

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Unknown date

  
Did you... did you get your friends to five-star this? This clumsy, hop-skotch, giant eye-raper doesn't deserve five stars anyway, but that's just incredibly lame. -Remiel

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Unknown date

  
I love the vibrant colored stage, and its complexity makes it challenging and fun, without being too easy. Great job executing the whole skybox thing for the virtual effect, and the utilization of cinematics. 5/5 -Lin a.k.a. Ru-Hisakata-Yume

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Unknown date

  
Awesome.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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