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Noob Project Part 5- Digital Highway

   (42 reviews)
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6 Screenshots

About This File

The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several textures were used from hacx, but due to the limited amount of virtual reality textures Hacx had to offer, I ended up making many of my own (either by creating color variations of textures in hacx, or simply making new textures from scratch.) The story is in game, in the form of skippable cutscenes (except the last one on level three, which is the player's choice to simply quit the game or not by then, since the stats are already shown beforehand.) Therefore, I am not going to monologue in this text file :P. The plot is semi-humorous, since I don't think I could make a completely serious plot. The wad is technically three maps, but it plays as one. Oh yes, I almost forgot to mention this wad can be very difficult.


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Unknown date

  
Hey, I like this! Makes me think of Tron... Good times... Looking forward to Noob Project 6! --Crazee Boy, 4/5

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Unknown date

  
...isn´t that bad as i thougt first. It´s very cool funny and creative. but - where is the next one? 4/5 ...

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Unknown date

  
Great! 5/5

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Unknown date

  
storyline stuff good, but the gameplay rapes itself 10x over. Too many missing textures. WTF. Just quit it w/ the noob project. It keeps getting worser and worser. NP4 is hard enough to grant itself the very same score. ~0/5

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Unknown date

  
A new interesting theme that was executed quite well. Fun and creative. Nice job. 5/5

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Unknown date

  
I don't get it... why is it called NooB project? th level is kinda screwed up and looks bad... I fell a lot because it's too hard not to with run a full speed... i hated it... 1/5-mohaa555

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Unknown date

  
Doesn't work in latest GZDoom: you get stuck after the first cutscene. 0/5. Sorry, but really. - ZZ

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Unknown date

  
Great Stuff. I love it when people do more experimental things like the computer level.

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Guest

Unknown date

  
This is really legendary. If you play this, you will never forget about it. Partial, there is not enough ammo (or I didn't find enough). Unfortunately the jumping parts ruined the playability. However 5/5

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Unknown date

  
Wow, this is a first timer. A very, perhaps too colorful map, based as an inside of a computer. Lol, I loved it. Alot. It runs a little slow with GZDoom at some part, but I could care less. Looking forward for the sequel. 5/5 -Moti

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Unknown date

  
Virtual-ish Scenarios done in GZdoom rule 4/5 ~Dark_Zero

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Unknown date

  
Like Doomworld World Forums 3.

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Unknown date

  
It was great but as some said before we couldn't jump the gap so i give it a 4 because it would be fun but we couldn't get past that part and because its a good series keep up the good work!

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Unknown date

  
Cool map, 4/5. But it doesn't work at GZDoom SVN r186...Player will stuck at the computer room after cutscene in map02...I'm finish it with r89... - playerlin

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Unknown date

  
This is reminiscent of 8BITCTF, in the sense that it takes place in a series of brightly-coloured TRON-style environments. It looks wonderful, and it clearly took a lot of time to make; but I hated it, because of the platform elements. You have to do a lot of jumping, and if you miss - which is easy to do - you fall off and die stone dead. If the level had ramps instead of little steps it would be much better.

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Unknown date

  
As of ZDoom r4208 or GZDoom r1549, the broken teleport in this map works once again.

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Unknown date

  
Excellent mapset with beatiful experimental things and an epic theme. 5/5

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Unknown date

  
This is well done. 5*

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Unknown date

  
Even though it is obvious that a good amount of effort went into the creation of this map, its understandable why some wouldn't like it. You would have to be good at jumping gaps while dodging enemy fire. I suppose the only reason I could do it well is because I play Zdaemon rocket jump maps often. As for the theme, it is definitely not like most doom maps. I found the colorful theme appealing, but some may not like it since it isn't the usual grungy tech/hellish doom map. Minus 1 star for gameplay. 4/5

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Unknown date

  
What the fuck?! I can't even get past the computer-virus cutscene. I'm just stuck on that square tile and I can't even fucking move out of there, nothing happends! WTF?! 0/5 for failure to fix bugs.

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Unknown date

  
Excellent work here. This is exactly how I would envision a computerized world to look. The story was fun as well. 5 stars for this. Well done and keep up the good work.

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Unknown date

  
I liked both the map and the storyline. They are pretty unique to be honest, and they were quite entertaining. Nevertheless, I have to admit that some areas of the digital world were much too difficult, and some a little troublesome / frustrating. Also, the author may want to revise the wad and re-launch a patched version: you no longer teleport the digital world in newer (G)Zdoom versions.

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Unknown date

  
Did you... did you get your friends to five-star this? This clumsy, hop-skotch, giant eye-raper doesn't deserve five stars anyway, but that's just incredibly lame. -Remiel

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Unknown date

  
I love the vibrant colored stage, and its complexity makes it challenging and fun, without being too easy. Great job executing the whole skybox thing for the virtual effect, and the utilization of cinematics. 5/5 -Lin a.k.a. Ru-Hisakata-Yume

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Unknown date

  
Awesome.

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  • File Reviews

    • By dj somemong · Posted
      some of the very best mapping i've seen, and under 30 minutes too! 10/10.
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
    • By dj somemong · Posted
      Best terrywad, nothing else to say
    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
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