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Mortal

   (8 reviews)
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About This File

Demons have infested ... bla bla ... just 5 levels of mayhem


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Unknown date

  
Wicked Cool. -Jingo

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Unknown date

  
Not a bad map set, I shall give this a 3/5, yet its a bit short. But overall, it was good!-Candle M

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Unknown date

  
This is dated June 2007, although the maps look and feel ten years older; the designer compensates for this by upping the monster count, but the end result is often a tedious slog. Map01 in particular suffers from making you kill 400+ monsters before you get the double shotgun. Map02 is a cratemaze, Map03 is a dungeon, Map05 a giant empty valley. My favourite was Map04, which is the simplest - it seems awful at first, but the gameplay is solid, like SQUARES.WAD.

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Unknown date

  
Limit-removing is not enough on its own. Map01 requires Boom behaviour - otherwise you can't get out of the starting area. Don't know if there are other problems later...

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Unknown date

  
Actually this is quite a decent level set, if constant killing is your bag. I loved the warehouse section on map02 - reminded me of my early days at DOOMing. There are some fundamental mapping errors like texture alignment as well as some obvious copy-n-paste activity, but nevertheless, a bloody good ride was had. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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