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The Imp's Episode Starter Kit

   (11 reviews)
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4 Screenshots

About This File

The Imp is back and this time, all the episode start maps have joined in. E3M1 from the previous standalone release is in this wad, refreshed and bugfixed. These maps are not the best, but they are certainly not the worst ethier. :)


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Guest

Unknown date

  
Decent set of maps!, although some parts were easy to blast through. 3.5

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Guest

Unknown date

  
E1m1 doesn't like me a lot, but for the rest is really nice looking - 3.8 stars

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Unknown date

  
stupid

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Unknown date

  
I liked the remake of the first map. Otherwise...the rest seemed a bit the same. 3/5 from me.-Candle M

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Unknown date

  
Nice remake. I like the texture mix in e1m1, but I have found e1m4 almost the same as original. 4/5

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Guest

Unknown date

  
maybe to close to the originals ,but cool map. the red key grab also work in this version of E4M1!

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Unknown date

  
Not bad

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Unknown date

  
Pretty impressive. Nice remakes, same layout and theme as the originals with a few fun and clever design liberties taken. The original E4M1 is such a piece of crap, it's hard to do anything nice with it at all. It's quite humbling to see a 15 yearold can detail better than most people ever will. 3.5/5

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Unknown date

  
This is one of those retro mapsets that remixes the original levels; there must be a dozen E3M1s by now. Nonetheless this is pretty good. The maps are recognisable, the design is tasteful, they're fun to play, and E2M1 has a clever bit in the secret maze. E4M1 is a let-down though, because it's basically the same as the original. I missed about twenty monsters, because the red key trap doesn't work unless you shoot - but you've already killed everything.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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