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The Imp's Episode Starter Kit

   (11 reviews)
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4 Screenshots

About This File

The Imp is back and this time, all the episode start maps have joined in. E3M1 from the previous standalone release is in this wad, refreshed and bugfixed. These maps are not the best, but they are certainly not the worst ethier. :)


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Unknown date

  
Decent set of maps!, although some parts were easy to blast through. 3.5

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Guest

Unknown date

  
E1m1 doesn't like me a lot, but for the rest is really nice looking - 3.8 stars

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Unknown date

  
stupid

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Unknown date

  
I liked the remake of the first map. Otherwise...the rest seemed a bit the same. 3/5 from me.-Candle M

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Unknown date

  
Nice remake. I like the texture mix in e1m1, but I have found e1m4 almost the same as original. 4/5

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Unknown date

  
maybe to close to the originals ,but cool map. the red key grab also work in this version of E4M1!

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Unknown date

  
Not bad

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Unknown date

  
Pretty impressive. Nice remakes, same layout and theme as the originals with a few fun and clever design liberties taken. The original E4M1 is such a piece of crap, it's hard to do anything nice with it at all. It's quite humbling to see a 15 yearold can detail better than most people ever will. 3.5/5

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Unknown date

  
This is one of those retro mapsets that remixes the original levels; there must be a dozen E3M1s by now. Nonetheless this is pretty good. The maps are recognisable, the design is tasteful, they're fun to play, and E2M1 has a clever bit in the secret maze. E4M1 is a let-down though, because it's basically the same as the original. I missed about twenty monsters, because the red key trap doesn't work unless you shoot - but you've already killed everything.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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