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Puppy

   (8 reviews)
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About This File

My dog, he craps when he dies...then vanishes.


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Guest

Unknown date

  
OK concept but poor execution and the humor is just FAIL. 1/5.

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Guest

Unknown date

  
meh, but on a side note, far more entertaining than any of Glassyman's work, because it aint annoying as fuck

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Guest

Unknown date

  
This is actually a skin; it's not a level at all. I'm in two minds about it. Objectively it's awful, but it's also funny. The dog looks goofy and on a technical level it has a certain style. But I have to give it zero stars because of the joke in the "bugs" section, which was old in 1994.

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Guest

Unknown date

  
This is probably the lamest and stupidest thing to arrive in the idgames archives since Glassyman. 0/5

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Doomkid

Unknown date

  
Oh man... and I thought the Epidermis Emporium stuff was low quality.

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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