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Wart 04: Den of Evil

   (35 reviews)
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5 Screenshots

About This File

A large single player level.


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Unknown date

  
Carn, go make Wart05! 5/5

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Guest

Unknown date

  
Too complicated!Does it need to jump?

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Guest

Unknown date

  
The music sounds like a cheezy 80's action flick.

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Guest

Unknown date

  
Took me half an hour, and you'd think by the size & the number of monsters (about 700 by the end, over 600 to start on HMP) it would've taken even longer! That's the best part: This level is most certainly fast paced. VERY fast paced. With the spread, then speed, then strength powerups, you'll be killing monsters here faster than ever before (excluding with the BFG or with crushers/traps). Even the music is very fast paced, fitting right in. I absolutely loved it, this is fast paced Doom at its best! 5

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Unknown date

  
Begins to get idiotic and frustrating with the traps. You end up clearing out a cramped room and then three archviles spawn in. The look of the level is atmospheric and when I first started playing I thought it was going to be a fun trip on UV. I don't mind difficulty, but this begins to get irritating and repetitive. 3/5

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Unknown date

  
Pretty damned good. I still havn't beat it but i'm gonna keep trying till my eyes bleed from staring at the screen!

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Unknown date

  
I liked it lots. 5/5

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Guest

Unknown date

  
I'm not fan of port play and this is no exception. 3/5

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Unknown date

  
Just what I were looking for!!! Thanks:)

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Unknown date

  
Wart04 is great, because of the variety of the rooms. They are colorful and you just need to run and shoot, not puzzling around. Where is Wart05? Please continue, Carnevil!

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Unknown date

  
Saugeil!!! This level has action non-stop! At the end it was really hardcore, but who cares? This gives you the bullet in your head! Great job, man! Respect! 5/5

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Unknown date

  
GOOD JOB CARNBARN!!!!

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Unknown date

  
Pretty good single level. Hard as nails though, especially in the end. A fair few Archviles [With a nasty Cyber fight on one side and archviles flooding through the other side *Shudder*] and an Invasion-esque style finish to the map. Overall, good balance and gameplay except for the HR-style end. 4 stars

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Unknown date

  
Sweet. :) (And to the previous reviewer, if UV is too hard, you can also choose a lower difficulty setting. I know most DOOMers have an ego problem with that, but hey, it's possible, so don't blame the WAD.)

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Unknown date

  
fun stuff ****

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Unknown date

  
Great work even though I missed some ammo at some point :P 5/5 - Optimus

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Unknown date

  
Nice hellish themed wad. Uses the skulltag resources wisely, as is to be expected.

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Unknown date

  
Great job carnevil make wart05 5/5

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Unknown date

  
This was awesome kept me going to end, loved the choice bit but i wont give much more away :P. THis was fun i recommend it, the music went so well with it, the ammo spread and placement was well done. With equal ammo for the amount of monsters you are required to fight. Nice Job! ...Maelstrom...

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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