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Wart 04: Den of Evil

   (35 reviews)
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5 Screenshots

About This File

A large single player level.


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Guest

Unknown date

  
Carn, go make Wart05! 5/5

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Guest

Unknown date

  
Too complicated!Does it need to jump?

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Guest

Unknown date

  
The music sounds like a cheezy 80's action flick.

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Guest

Unknown date

  
Took me half an hour, and you'd think by the size & the number of monsters (about 700 by the end, over 600 to start on HMP) it would've taken even longer! That's the best part: This level is most certainly fast paced. VERY fast paced. With the spread, then speed, then strength powerups, you'll be killing monsters here faster than ever before (excluding with the BFG or with crushers/traps). Even the music is very fast paced, fitting right in. I absolutely loved it, this is fast paced Doom at its best! 5

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Unknown date

  
Begins to get idiotic and frustrating with the traps. You end up clearing out a cramped room and then three archviles spawn in. The look of the level is atmospheric and when I first started playing I thought it was going to be a fun trip on UV. I don't mind difficulty, but this begins to get irritating and repetitive. 3/5

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Unknown date

  
Pretty damned good. I still havn't beat it but i'm gonna keep trying till my eyes bleed from staring at the screen!

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Unknown date

  
I liked it lots. 5/5

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Guest

Unknown date

  
I'm not fan of port play and this is no exception. 3/5

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Unknown date

  
Just what I were looking for!!! Thanks:)

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Unknown date

  
Wart04 is great, because of the variety of the rooms. They are colorful and you just need to run and shoot, not puzzling around. Where is Wart05? Please continue, Carnevil!

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Unknown date

  
Saugeil!!! This level has action non-stop! At the end it was really hardcore, but who cares? This gives you the bullet in your head! Great job, man! Respect! 5/5

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Unknown date

  
GOOD JOB CARNBARN!!!!

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Unknown date

  
Pretty good single level. Hard as nails though, especially in the end. A fair few Archviles [With a nasty Cyber fight on one side and archviles flooding through the other side *Shudder*] and an Invasion-esque style finish to the map. Overall, good balance and gameplay except for the HR-style end. 4 stars

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Unknown date

  
Sweet. :) (And to the previous reviewer, if UV is too hard, you can also choose a lower difficulty setting. I know most DOOMers have an ego problem with that, but hey, it's possible, so don't blame the WAD.)

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Unknown date

  
fun stuff ****

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Unknown date

  
Great work even though I missed some ammo at some point :P 5/5 - Optimus

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Unknown date

  
Nice hellish themed wad. Uses the skulltag resources wisely, as is to be expected.

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Unknown date

  
Great job carnevil make wart05 5/5

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Unknown date

  
This was awesome kept me going to end, loved the choice bit but i wont give much more away :P. THis was fun i recommend it, the music went so well with it, the ammo spread and placement was well done. With equal ammo for the amount of monsters you are required to fight. Nice Job! ...Maelstrom...

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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