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Wart 04: Den of Evil

   (35 reviews)
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5 Screenshots

About This File

A large single player level.


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Unknown date

  
Carn, go make Wart05! 5/5

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Guest

Unknown date

  
Too complicated!Does it need to jump?

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Guest

Unknown date

  
The music sounds like a cheezy 80's action flick.

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Guest

Unknown date

  
Took me half an hour, and you'd think by the size & the number of monsters (about 700 by the end, over 600 to start on HMP) it would've taken even longer! That's the best part: This level is most certainly fast paced. VERY fast paced. With the spread, then speed, then strength powerups, you'll be killing monsters here faster than ever before (excluding with the BFG or with crushers/traps). Even the music is very fast paced, fitting right in. I absolutely loved it, this is fast paced Doom at its best! 5

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Unknown date

  
Begins to get idiotic and frustrating with the traps. You end up clearing out a cramped room and then three archviles spawn in. The look of the level is atmospheric and when I first started playing I thought it was going to be a fun trip on UV. I don't mind difficulty, but this begins to get irritating and repetitive. 3/5

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Unknown date

  
Pretty damned good. I still havn't beat it but i'm gonna keep trying till my eyes bleed from staring at the screen!

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Unknown date

  
I liked it lots. 5/5

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Unknown date

  
I'm not fan of port play and this is no exception. 3/5

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Unknown date

  
Just what I were looking for!!! Thanks:)

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Unknown date

  
Wart04 is great, because of the variety of the rooms. They are colorful and you just need to run and shoot, not puzzling around. Where is Wart05? Please continue, Carnevil!

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Unknown date

  
Saugeil!!! This level has action non-stop! At the end it was really hardcore, but who cares? This gives you the bullet in your head! Great job, man! Respect! 5/5

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Unknown date

  
GOOD JOB CARNBARN!!!!

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Unknown date

  
Pretty good single level. Hard as nails though, especially in the end. A fair few Archviles [With a nasty Cyber fight on one side and archviles flooding through the other side *Shudder*] and an Invasion-esque style finish to the map. Overall, good balance and gameplay except for the HR-style end. 4 stars

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Unknown date

  
Sweet. :) (And to the previous reviewer, if UV is too hard, you can also choose a lower difficulty setting. I know most DOOMers have an ego problem with that, but hey, it's possible, so don't blame the WAD.)

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Unknown date

  
fun stuff ****

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Unknown date

  
Great work even though I missed some ammo at some point :P 5/5 - Optimus

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Unknown date

  
Nice hellish themed wad. Uses the skulltag resources wisely, as is to be expected.

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Unknown date

  
Great job carnevil make wart05 5/5

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Unknown date

  
This was awesome kept me going to end, loved the choice bit but i wont give much more away :P. THis was fun i recommend it, the music went so well with it, the ammo spread and placement was well done. With equal ammo for the amount of monsters you are required to fight. Nice Job! ...Maelstrom...

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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