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Sawun Luajaw Veagiuna (Enemy Base)

   (26 reviews)
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About This File

A big, tough level with losta monsters and lotsa nasty trix. This is pretty good layout in the level and just dont expect the same level from me as in past. Your mission is to gun down all the bad guys before they gun you down. There are 8 secrets in the level 1 secret very hard to find which contains last boss. My beast level will scare u, fun time!


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Zahid

  
nothing to praise nothing to hate here..few fun moments and some bizarre ideas...

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Unknown date

  
0 stars for use of thee word "Trix". What is this, early 1990's saturday morning TV?

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Unknown date

  
Crappy as usual! 0/5

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Unknown date

  
It's okay, but not great.

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Unknown date

  
Twisted and actually interesting.

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Unknown date

  
Nice level.

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Unknown date

  
Its allright. Much better than you'd expect from Ruba! ***

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Unknown date

  
Getting better... but very average. 3/5

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Unknown date

  
Better than the usual tripe this guy (gal?) spews out, just. 2/5

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Unknown date

  
Blegh. Not that great. 0/5

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Unknown date

  
Awful in every way. 0.5/5

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Unknown date

  
Good job, ruba. -3 stars from official ruba maps detailer!!!!

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Unknown date

  
Haha! Hahahah! 3/5 - Optimus

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Unknown date

  
This is horrible. Ruba is becoming famous for no talent.

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Unknown date

  
sucks dick

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Unknown date

  
THE HORROR! Again epic fail.

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This shit deserves nothing more than 0 stars

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Unknown date

  
crap

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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