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A Pyramid

   (22 reviews)
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1 Screenshot

About This File

Its a large map in the general shape of a pyramid. It took 3 years to make because the previous 2 drafts were way too small, and I did spend quite a lot of time on them.


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Guest

Unknown date

  
Extremely awful and tedious. Not a worth download. 0/5

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Guest

Unknown date

  
Not bad at all, but I'm not a fan of nonlinear levels, so I can only give this 3/5.

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Guest

Unknown date

  
This one's hard as fuuck. Pity difficulty settings weren't put in, but it's clearly an impressive large-scale map. I'd like to see a pro playing through it.

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Guest

Unknown date

  
A "Boom-compatible" wad that was never tested at all in Boom. Almost inevitably, it crashes Boom 2.02 when it tries to load the map. Mandatory 0/5.

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Guest

Unknown date

  
^ What he said. + I played this on UV -fast and found I had more chance of the hell spawn in-fighting - which is essential as there is not enough ammo to kill every baddie. Also it's impossible to get 100% kills as John Romano's head is spitting out more baddies. Still though, a very tough but enjoyable map. 4/5

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Unknown date

  
Impossible without cheating. Avoid!

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Guest

Unknown date

  
very bad

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Guest

Unknown date

  
Better than the scores it's getting. Most maps are small and the same. This is large and interesting. It's challenging, but it isn't bad at all.

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Unknown date

  
Lost interest half way into the level. It just seemed unfinished and unplayable to me. 1/5.-Candle M

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Guest

Unknown date

  
Loved the level design, hated the gameplay. Awesome and awful at the same time

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Unknown date

  
I really like the big huge structure this map is based, some of the ideas, but it's too hard, I made it till the middle with many saves, but then I had to also cheat. 3/5 - Optimus

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Guest

Unknown date

  
The map looks kinda interesting, but it's harder than hell. 3/5

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Guest

Unknown date

  
This is a large castle-style level with over 450 baddies. The design is old-fashioned, but on a grand scale. It's a bit wonky though. A couple of times I got stuck because I was too fast for a trap (e.g. with the sphere near the beginning); the gameplay throws lots of monsters at you willy-nilly, with cyberdemons and archviles etc, and you have very little ammo. It's no fun punching 300+ spectres and demons. You have to be very patient to beat the level.

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Unknown date

  
Unplayable crap. Skip it. 0/5

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Guest

Unknown date

  
i hate pyramid schemes

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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