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REFUSE

   (19 reviews)
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About This File

Trivial map for DOOM. I like '94-95 abstract, less detailed maps and has tried to make something similar.


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Guest

Unknown date

  
Good stuff. ***** - MasterOFDeath

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Unknown date

  
Yeah, really great for an oldschool map. I enjoy such minimalistic maps with yet inspiring rooms and places and atmosphere. The action and secrets are very good too. 4/5 - Optimus

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Unknown date

  
Not nice to look at, no modern design - though, not looking bland. Gameplay is quite good, 3.5(4)/5

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Unknown date

  
wow, really awesome and dynamic... not what I expected. I really liked the largeness of the map and how enemies could attack from anywhere, as well as that one could run through or away from enemies if one opted to. Great work. It was fun seeing one of the hell knights getting crushed after they thought they had cornered me :>

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Unknown date

  
A beautiful 1994 style level. A Must play. 4.5 Stars

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Unknown date

  
Extremely fun and challenging. 5/5

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Unknown date

  
This is a modern level with a 1994 theme. I admire the verisimilitude - it's just like a real 1994 map, with almost no detail, large empty spaces, wandery design, mucho zombiemen and barrels - but miraculously it's fun to play. Even the (thankfully short) dark sewage maze comes across as interesting. It should be sent back in time to 1994 as a model of how to do it. I hope he makes more levels.

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Unknown date

  
Very well done. Losts of tricks and traps. Very nice 1996 setup. 4/5 -r_rr

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Unknown date

  
I agree with all the previous sentiments. Keep it up ! :)

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Unknown date

  
Newbie or not, this is fun stuff! I really liked the way it looks, with a fine brownish theme and a nice use of simple lighting and an economy of lines. And it also plays well, as ammo and health are adequate, the monsters attack with some decent traps, and the variation of how much space there is (from large open areas to more confined sections) all bring good balanced play. ~Chain Mail [4/5] (04/2008)

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Unknown date

  
Not bad for a 1994 like map. It does have that old school feel to it. 3/5.-Candle M

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Unknown date

  
old school in theme, but really well designed with excellent gameplay and some smart secrets. Really good knock back to the old days. 4 stars cannonball Damn I missed the speedrun contest :/

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Unknown date

  
Not bad at all. I liked it. The level design is very simplistic, but it's interesting enough to keep me playing. I just wish there was more health packs. 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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