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Four Color

   (18 reviews)
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4 Screenshots

About This File

in the heavy way to hell you came to the strange place, where demons called you to enter with them into a fight...


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Walter confetti

  

Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.

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Unknown date

  
MAP04 is OK, the rest is pretty forgettable - sorry. Hope you'll keep on mapping and improve, though!

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Unknown date

  
сool level i love old doom style

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Unknown date

  
For a first effort, this is quite good. 3 Stars

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Unknown date

  
Ok, I got through the red key door on the third level without dying, then I got trapped (without any ammo left of course) and thought: "this is ridiculous." I thought the levels so far were well designed, but for gods sake, where's all the ammo? I warped to level 4 and guess what, I thought to myself: "this is nuts, where are the guns and ammo?" You get my point, I'm sure. The new textures were great also.

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Unknown date

  
The second and third levels are not possible from pistol start. Even if you conserved as much ammo as possible from the previous two fairly easy levels, you will need a shed load more as well as health / armour, which is not available. I did complete them, UV -FAST, but did not get 100% kills - which is a fail for me. There are not enough 'safe' areas to create some in-fighting. Oh well. still a good first attempt though. Definitely a heavy way to hell. 3/5

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Unknown date

  
Its an okay map, nothing really impressed me, but it was short. 3/5.-Candle M

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Unknown date

  
It's not fun. However there is evidence the author put some effort into this, but it's still not fun. The idea with the colours could be done much better but probably it would require more skill to make. The Arch-Vile (and it's Vile not Wile) level was really boring IMHO, from the third or fourth one I killed every Arch-Vile as easy as imps not as half-bosses put into the right place with many other monsters around them. 2/5

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Unknown date

  
Very nice for a start. I like small maps where you blast through. Even though the archvile and cyberdemon levels where annoying, though they were easy. 4colors is because of the color cancer I went through here? LOL! 3/5 - Optimus

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Unknown date

  
Map01 is an ugly, old-fashioned dungeon level that's very stingy with the ammo; you either run past the baddies, or pistol-snipe imps. It's absolutely unentertaining. Map02 is hideously extra-ugly, but a bit more fun. It's easily possible from a pistol start, which is more than can be said of Map03 (an ugly archvile level) and Map04 (a slightly less ugly slaughter-style map with lots of cyberdemons). Overall this is about as much fun as having a blister.

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Unknown date

  
Big crap 1/5

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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