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Four Color

   (17 reviews)
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4 Screenshots

About This File

in the heavy way to hell you came to the strange place, where demons called you to enter with them into a fight...


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Guest

Unknown date

  
MAP04 is OK, the rest is pretty forgettable - sorry. Hope you'll keep on mapping and improve, though!

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Guest

Unknown date

  
сool level i love old doom style

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Guest

Unknown date

  
For a first effort, this is quite good. 3 Stars

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Guest

Unknown date

  
Ok, I got through the red key door on the third level without dying, then I got trapped (without any ammo left of course) and thought: "this is ridiculous." I thought the levels so far were well designed, but for gods sake, where's all the ammo? I warped to level 4 and guess what, I thought to myself: "this is nuts, where are the guns and ammo?" You get my point, I'm sure. The new textures were great also.

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Guest

Unknown date

  
The second and third levels are not possible from pistol start. Even if you conserved as much ammo as possible from the previous two fairly easy levels, you will need a shed load more as well as health / armour, which is not available. I did complete them, UV -FAST, but did not get 100% kills - which is a fail for me. There are not enough 'safe' areas to create some in-fighting. Oh well. still a good first attempt though. Definitely a heavy way to hell. 3/5

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Unknown date

  
Its an okay map, nothing really impressed me, but it was short. 3/5.-Candle M

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Guest

Unknown date

  
It's not fun. However there is evidence the author put some effort into this, but it's still not fun. The idea with the colours could be done much better but probably it would require more skill to make. The Arch-Vile (and it's Vile not Wile) level was really boring IMHO, from the third or fourth one I killed every Arch-Vile as easy as imps not as half-bosses put into the right place with many other monsters around them. 2/5

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Unknown date

  
Very nice for a start. I like small maps where you blast through. Even though the archvile and cyberdemon levels where annoying, though they were easy. 4colors is because of the color cancer I went through here? LOL! 3/5 - Optimus

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Guest

Unknown date

  
Map01 is an ugly, old-fashioned dungeon level that's very stingy with the ammo; you either run past the baddies, or pistol-snipe imps. It's absolutely unentertaining. Map02 is hideously extra-ugly, but a bit more fun. It's easily possible from a pistol start, which is more than can be said of Map03 (an ugly archvile level) and Map04 (a slightly less ugly slaughter-style map with lots of cyberdemons). Overall this is about as much fun as having a blister.

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Unknown date

  
Big crap 1/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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