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Kill Again

   (17 reviews)
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Guest

Unknown date

  
Average architectre, lots of fun though. 5/5

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Guest

Unknown date

  
5/5 = Classic Stuff, absolutley brilliant work here - realisim, realisim, realisim. Download it now!

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Guest

Unknown date

  
Pretty good. It's annoying that I couldn't find the way out of the lava pit after toasting the arch-vile, and I thought some areas were a tad dull, but, yeah, a good map.

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Unknown date

  
Not bad. It's a bit on the bland side in most of the maps. It's still worth checking out. 3/5

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Unknown date

  
Nice map! 4/5.-Candle M

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Unknown date

  
A pretty average map over all, the detail is bland and simple, a few interesting fights but nothing special. Worth playing though.

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Unknown date

  
This is dated August 2000. It's a pretty good large-scale dungeon / castle level, with a few modest source port features. The gameplay is pretty unsubtle and old-school, with gangs of monsters in a series of frequently symmetrical rooms. The start is nicely non-linear though, and the design is chunky and likeable in a bread-and-buttery way, with some LEGO-like stairs. Gets blander as it goes on, and there's an irritating shoot-the-switch puzzle.

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Unknown date

  
This is exactly the kind of levels I enjoy the most. Midschool style. Not extreme detail, but decent one, some core of minimalism with nice details and shadows here and there, with great architectures and classic gameplay. Some great ideas in this one too and several bridge tricks. 5/5 - Optimus

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  • File Reviews

    • By rdwpa · Posted
      This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility.    The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:   Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")
    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
    • By rdwpa · Posted
      In case you're wondering who James Collins is, he is best known by his username, an_mutt. (Or maybe he is the front and opposable thumbs for his dog who does the actual mapping.)    Recurring Nightmare has good craftsmanship -- not just "for a speedmap" either. It felt like a low-detail Mechadon map: the offbeat angular geometry is there, as is the architecture that wraps and overlaps, all dressed in synergistic combos of stock textures. Gameplay is short and sharp, 50 monsters, generally a handful at a time, in smart choreographed traps that pin you in tight spaces with weapons just about good enough. It is harsh and to the point.    One clear misstep is the cleaned-up automap. [:^) Kappa :smiley_cat: etc.]
    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
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