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Pcorf's Music Rejects

   (23 reviews)
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About This File

A music only wad containing some of the rejects from 2002ado and several other of my past projects. All songs are original and composed by me. Feel free to use any of these songs in your wad, level, etc. Music replaces all 32 levels, plus title, interpic and intermission in Doom 2. Works with vanilla doom2.exe.


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Kristian Nebula

  
:D @ Comments below. Full support

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Guest

Unknown date

  
Nice stuff.

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Guest

Unknown date

  
Meh, I hate idiots who say this is shit and stuff like that, To be honest, I really think these are good. I'm giving 5* for to respect PC and his creations. -Impboy

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Guest

Unknown date

  
Well... the musics are mostly good, but were they ever used in 2002ADO or anywhere else? I wouldn't think so...

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Guest

Unknown date

  
Why would I want your rejects? If there not good enough for you PC, then I can't imagine anyone else wanting them.

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Doomkid

Unknown date

  
Most of these songs are pretty good. 4/5, but voting 5 because of the tards at the top..

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Guest

Unknown date

  
I personally find these songs quite enjoyable so just because they are rejects doesn't mean they suck.

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Guest

Unknown date

  
WOW! This is like taking your garbage out of the dustbin and putting it on ebay!

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Guest

Unknown date

  
Most of this guys stuff is a joke these days and this is no exception. I wonder what this new Whispers of Satan will be like? 6 hour un-skipable cut-scenes? By the way, the score for this is 1 star

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Guest

Unknown date

  
The implication is that this guy thinks his rejects are as good as most people's polished gems, and I hate that.

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Guest

Unknown date

  
Guys, you're idiots with some exceptions. Paul Corfiatis did his best and you dishonor him. Don't be silly, please. I got bored with most of the original DOOM tracks after listening to it more than twice, but these songs are unforgottably perfect. 10 stars P.C. deserve out of five, and the other five are for not writing any copyright on his songs. Get rotten stupid dudes!!!

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Guest

Unknown date

  
Oh come on, this is an innocent upload and you faggots try to find "ignorance" where there is none, the archives were meant for sharing, and the midis here actually are decent. This is just what I was looking for actually, a soundtrack to use alongside the better classical megawads so that I don't die of boredom with D_RUNNIN and the rest Doom 2's hideous soundtrack, ie Kmeg1, Realm of Chaos, and Cleimos. No one's forcing you to use them in your own shitty projects either. 5/5 - DeathevokatioN

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Guest

Unknown date

  
It doesn't quite fit your levels (hence why they're rejects), but most of them are pretty good pieces of music. I guess practice makes perfect. 4/5

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nub_hat

Unknown date

  
really nice tunes, good variety of stuff

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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