Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Needs More Detail II

   (18 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

A deliberately underdetailed episode 2 replacement with short to medium sized levels.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is an excellent episode and I really Enjoyed it. So don't be put off by the name. I fixed E2M6 by flipping 4 linedefs which had no front sidedef. Turns out that E2M6 is probably the best map in the episode. Looking forward to NMD3. **** -PC

Share this review


Link to review
Guest

Unknown date

  
I couldn't really get into this map set, I liked part 1 better. But 3 stars for a decent set overall.-Candle M

Share this review


Link to review
Guest

Unknown date

  
It got better as I got further. Maps 7, 8 and 9 were my favourite, probably because they were the only ones that challenged me. Fixing map 6 was no problem, it took like 1 minute to do. I would have liked to have seen some more open areas with more scenarios where monsters come from the back and front or stay in the level, instead of the straightforward kill-everything-in-f ront-of- the-player approach. I think this was better than the 1st one, though I can't remember it very well hahaha...

Share this review


Link to review
Guest

Unknown date

  
The best WAD I have seen so far this year. Easily five stars.

Share this review


Link to review
Guest

Unknown date

  
Marvellous episode with nice balance making for fast action packed fun. Even though I had to do a quick fix on E2M6, I still really enjoyed this. Couldnt' wait for the fix AND can't wait for the next episode. Details? Details? I don't need no steenking details! 4/5

Share this review


Link to review
Guest

Unknown date

  
I was disappointed by this, it felt too mazey and haphazardly-arranged . Needs more detail? Needs more layout.

Share this review


Link to review
Guest

Unknown date

  
An excellent episode. Good E2 style maps and just enough architecture. As eluded, it is not the most detailed or massive or the best looking was in the world but like the first episode, I wouldn't say it "needs more detail" either. A good blast from the past. 5/5

Share this review


Link to review
Guest

Unknown date

  
I thought E2M8 & E2M9 were a lot better then the original maps. E2M8 had a more better feel to it then starting out in front of a few switches, it had a more inclined introduction to the Cyberdemon. E2M9 had a much better starting point, although I did miss the onslaught of Barons from all sides. Other then that this was a quite decent map. 4/5?

Share this review


Link to review
Guest

Unknown date

  
Very good level set. NMD had already been good and I think this one was more faithful to the original's feel than the E1 remake. There are some areas that recall sections from the original maps, and at least two levels around the middle are reminiscent of E2M5 in certain ways. Last but not least, the action is good and a bit harder than in the originals. [4/5] ~Chain Mail (09/2008)

Share this review


Link to review
Guest

Unknown date

  
ollol

Share this review


Link to review
Guest

Unknown date

  
e2m6 crashes right now, but there's an updated version sitting in /incoming/

Share this review


Link to review
Guest

Unknown date

  
e2m6 works in prboom

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×