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Needs More Detail II

   (18 reviews)
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A deliberately underdetailed episode 2 replacement with short to medium sized levels.


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Unknown date

  
This is an excellent episode and I really Enjoyed it. So don't be put off by the name. I fixed E2M6 by flipping 4 linedefs which had no front sidedef. Turns out that E2M6 is probably the best map in the episode. Looking forward to NMD3. **** -PC

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Unknown date

  
I couldn't really get into this map set, I liked part 1 better. But 3 stars for a decent set overall.-Candle M

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Unknown date

  
It got better as I got further. Maps 7, 8 and 9 were my favourite, probably because they were the only ones that challenged me. Fixing map 6 was no problem, it took like 1 minute to do. I would have liked to have seen some more open areas with more scenarios where monsters come from the back and front or stay in the level, instead of the straightforward kill-everything-in-f ront-of- the-player approach. I think this was better than the 1st one, though I can't remember it very well hahaha...

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Unknown date

  
The best WAD I have seen so far this year. Easily five stars.

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Guest

Unknown date

  
Marvellous episode with nice balance making for fast action packed fun. Even though I had to do a quick fix on E2M6, I still really enjoyed this. Couldnt' wait for the fix AND can't wait for the next episode. Details? Details? I don't need no steenking details! 4/5

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Unknown date

  
I was disappointed by this, it felt too mazey and haphazardly-arranged . Needs more detail? Needs more layout.

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Guest

Unknown date

  
An excellent episode. Good E2 style maps and just enough architecture. As eluded, it is not the most detailed or massive or the best looking was in the world but like the first episode, I wouldn't say it "needs more detail" either. A good blast from the past. 5/5

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Unknown date

  
I thought E2M8 & E2M9 were a lot better then the original maps. E2M8 had a more better feel to it then starting out in front of a few switches, it had a more inclined introduction to the Cyberdemon. E2M9 had a much better starting point, although I did miss the onslaught of Barons from all sides. Other then that this was a quite decent map. 4/5?

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Unknown date

  
Very good level set. NMD had already been good and I think this one was more faithful to the original's feel than the E1 remake. There are some areas that recall sections from the original maps, and at least two levels around the middle are reminiscent of E2M5 in certain ways. Last but not least, the action is good and a bit harder than in the originals. [4/5] ~Chain Mail (09/2008)

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Unknown date

  
ollol

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Guest

Unknown date

  
e2m6 crashes right now, but there's an updated version sitting in /incoming/

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Unknown date

  
e2m6 works in prboom

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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