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Vertigone II: Ruins of Vertigone

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About This File

This was the sequel to my first DM map, Vertigone ...hence the 'II'. If I had known more about mapping and detail, the original would have looked something like this since the original concept was some sort of floating ruins. The map is fairly large and can easily handle 16+ players for all types of DM and DM-variant games.

I re-released the map in STLMSv3.wad with some tweaks. I made some texture pallete changes and reorganized the maps layout so that it flowed and played better. Both versions play ok, so that's why I decided to keep this version as a seperate, playable standalone map.


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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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