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Pyrethrum

   (3 reviews)
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2 Screenshots

About This File

"Pyrethrum is a small powerplant located on the firey satellite, Io. After various freak accidents during UAC's portal experiments, the plant was abandoned. Years later it was recommisioned for use, but it was found that the past portal experiments that took place there left most of the machinery unoperable. So UAC turned it into a training area for new space marine recruits. The plant's old mass waste compactor has been turned into a nifty deathtrap for those who try to get their hands on the BFG10K, making for some interesting training exercises."

That was the description I wrote for this map when I initially created this readme. I'm not entirely certain why I thought a deathmatch map needed a back-story...but I digress. Pyrethrum was the second deathmatch map I made after discovering the Skulltag port. The map is very rough because of that. The concept behind the layout might be ok, but it's entirely too cramped in most areas and flow could be way better. At the time, I believe I was more interested in making the map look nice than making sure the gameplay was solid.


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Guest

Unknown date

  
Well, except for some unknown textures and some other stuff, it's a good LMS map. 5/5, great job man.

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Guest

Unknown date

  
Beautiful looking map

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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