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Can Bomb Dominoz

   (13 reviews)
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About This File

I came accross great idea when I play a game of dominoz. After playing level 23 of doom2 I had an real cool idea for a new map that might impress all.

You are in large outdoor area with arrows. Follow the ledge and you hear a Kunun like cretaure. When he shoot rockets he blows up all the cans like dominoz. Run back to start and exit lowers but if you miss exit a switch is revealed to at least two more exits. One on the rocks or you can face the Kanun youself with the big plasma gun and exit.


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Unknown date

  
Lame crap

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Unknown date

  
Proceed with extreme caution... To exit, shoot the barrels so they explode and cross a linedef that triggers an exit teleport in front of you. Or, jump into the radiation pit and press the spacebar where the stone and wood textures meet to trigger an exit linedef on its edge. Nice 'round' level, as in ZERO type of round. 0 stars -z34chris

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Unknown date

  
More Absurd Ruba Level Ever 5/5 - Optimus

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Unknown date

  
What the bleedin' hell is this crap?

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Unknown date

  
Interesting idea, but implemented in a simple, boring way. Exit can be hit in about 10 seconds into map. Maybe less! 1/5 -r_rr

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Unknown date

  
This shits lame as Hell.

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Unknown date

  
Yeah, this kinda sucks. 1/5

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Unknown date

  
The author tried to do something different but you can also stand just there and shoot the barrels. The exit lowers, good for speedmapping but not worth the download. 1/5

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Unknown date

  
The first review is good, but not perfect. Its a worthless experiment in some ways, but clever than others. You follow the ledge and make the Cyber shoot the barrels, run back to the start and exit or if you miss it exit in the pit or fight the cyber with the BFG and exit. Still worth 1 star for better than nothing architecture. Ruba's maps are while still crappy are far more entertaining than Glassyman's maps.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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