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The Maximum Doom Reference v. 1.0

   (16 reviews)
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About This File

This is a is a list of the files from the Maximum Doom Collection, that came with the Master Levels for Doom II -CD. The goal is to provide title, author, play info, trivia and, if necessary, technical hints about each wad on the CD-ROM and to give download links to the original add-ons.


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Unknown date

  
Sacred feth, this is amazing. Lots of interesting stuff, a lifetime's work by the looks of it. I'd much rather read about ancient wad collections than play them because they are more often a mining expedition up a horse's arse than a rummage through a treasure trove. I wonder what all of these mappers are doing today and if some of them even remember their old maps. - MajorRawne

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Unknown date

  
Well done!. I'm sure an amazing amount of effort was put into getting this possible.

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Unknown date

  
One higeous amount of PWADs anyways, this would be for me the miracle (as I love games with tons of tons of mods), and such, I would sure like to use it in my game... one incredible, 1000 times the Doom IV's, effort might have been used here!! And look it may update forever and get ever more work to do!!

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Unknown date

  
best evah

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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