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AAAAHHHH NUTS!!!

   (21 reviews)
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Guest

2 Screenshots

About This File

you are a soldier in earth's defense force blah blah blah just kill them already


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Guest

Unknown date

  
I looked around the first room and thought I'd have enough ammo and rockets to get me through the first level... ....but I was WRONG VERY WRONG

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Guest

Unknown date

  
Not really bad, thinking the original plot. Some good things like "3d floors" here and there... i gave to this 3 stars! Daimon

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Guest

Unknown date

  
2 linear mega-slaughter bfg maps with simple layouts, architecture and enough ammo and invulnerabilities to keep you safe. I liked map02 much better and think jumping makes the maps more fun. I feel the end of map01 should have an ammo stash + spheres somewhere near the exit because it gets really tedious running back to the start every time you run out of ammo. Please make more of these maps and expand on the idea.

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Unknown date

  
Just so you know, I didn't plan to release this as a public .WAD, but figured I might as well since I posted it on the Doom Pictures thread. This is not meant to be taken as an example of my level-making, instead refer to map01 of the 1monster megawad. Still I'm surprised people aren't one-starring this thing left and right =) -Mike

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Unknown date

  
^ Guy above me is crazy. STOP. At least you know how to give ammo. ~That guy over there

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Unknown date

  
I thought this was a pretty decent wad. Its definitley a blast fest. Lots of ammo too. 3/5.-Candle M

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Unknown date

  
I liked it - COOL - TimeOfDeath

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Guest

Unknown date

  
I haven't played this, but several subtle clues point me to the conclusion that this deserves one star. First was the glance at the title - definitely a one-star title. Further, I realize what the wad is about : definitely a one-star concept. Lastly, one identifies the paragraph titled 'Description' and 'Additional Credits'. I need not rephrase what is now entirely obvious.

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Unknown date

  
Rooms filled with monsters. Everything happens instantly. There ya go, summary of what this wad is... In other word(s): Crap.

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Unknown date

  
This is much better than nuts. I hate nuts, but this is ok for a black-white monster festival and the name of this wad is so awesome... I give 2 stars... or 3? I'm not quite sure about that, lol. :-P

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Unknown date

  
doesn't work in prboom or chocolate doom - pressing the face wall after the first horde of monsters doesn't open anything... I thought it was pretty fun until the end, having to run back to the start for cells over and over and over and over to kill the remaining hell knights and barons became very tedious. Lots of monsters but an easy map with all of the god mode spheres.

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Unknown date

  
It's okay. Pretty fun actually. Better than NUTS.WAD, but still, this not a good wad either. So i give this a 2/5.

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Unknown date

  
This is dated June 2006. You get two levels, which are basically elaborate variations of the classic NUTS.wad. Map01 has 6413 baddies, arranged so that you meet them in groups of about 500. Given that it's a novelty, I enjoyed it - it has a sense of the absurd. Map02 is similar but with fewer baddies. On an objective level the two levels are better than NUTS, but they're still novelties which aren't novel, and that limits them.

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Unknown date

  
Contrary to the t/nc review, this is NOT crap, and - for that matter - NOT a jokewad, either. It's a blastfest, and a pretty heavy one for that matter, but there's people who enjoy that, so there. (And to the first reviewer: don't rate WADs you haven't played.)

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Unknown date

  
Not good in any way. Avoid.

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  • File Reviews

    • By Argenteo · Posted
      The last chapter was the one I had less memories, perhaps because it's tough. A good time playing.
      Beat it. Everybody frag now. Vangelis. Cool midis.
    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
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