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AAAAHHHH NUTS!!!

   (21 reviews)
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Guest

2 Screenshots

About This File

you are a soldier in earth's defense force blah blah blah just kill them already


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Guest

Unknown date

  
I looked around the first room and thought I'd have enough ammo and rockets to get me through the first level... ....but I was WRONG VERY WRONG

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Guest

Unknown date

  
Not really bad, thinking the original plot. Some good things like "3d floors" here and there... i gave to this 3 stars! Daimon

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Guest

Unknown date

  
2 linear mega-slaughter bfg maps with simple layouts, architecture and enough ammo and invulnerabilities to keep you safe. I liked map02 much better and think jumping makes the maps more fun. I feel the end of map01 should have an ammo stash + spheres somewhere near the exit because it gets really tedious running back to the start every time you run out of ammo. Please make more of these maps and expand on the idea.

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Guest

Unknown date

  
Just so you know, I didn't plan to release this as a public .WAD, but figured I might as well since I posted it on the Doom Pictures thread. This is not meant to be taken as an example of my level-making, instead refer to map01 of the 1monster megawad. Still I'm surprised people aren't one-starring this thing left and right =) -Mike

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Unknown date

  
^ Guy above me is crazy. STOP. At least you know how to give ammo. ~That guy over there

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Guest

Unknown date

  
I thought this was a pretty decent wad. Its definitley a blast fest. Lots of ammo too. 3/5.-Candle M

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Guest

Unknown date

  
I liked it - COOL - TimeOfDeath

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Guest

Unknown date

  
I haven't played this, but several subtle clues point me to the conclusion that this deserves one star. First was the glance at the title - definitely a one-star title. Further, I realize what the wad is about : definitely a one-star concept. Lastly, one identifies the paragraph titled 'Description' and 'Additional Credits'. I need not rephrase what is now entirely obvious.

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Guest

Unknown date

  
Rooms filled with monsters. Everything happens instantly. There ya go, summary of what this wad is... In other word(s): Crap.

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Guest

Unknown date

  
This is much better than nuts. I hate nuts, but this is ok for a black-white monster festival and the name of this wad is so awesome... I give 2 stars... or 3? I'm not quite sure about that, lol. :-P

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Guest

Unknown date

  
doesn't work in prboom or chocolate doom - pressing the face wall after the first horde of monsters doesn't open anything... I thought it was pretty fun until the end, having to run back to the start for cells over and over and over and over to kill the remaining hell knights and barons became very tedious. Lots of monsters but an easy map with all of the god mode spheres.

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Guest

Unknown date

  
It's okay. Pretty fun actually. Better than NUTS.WAD, but still, this not a good wad either. So i give this a 2/5.

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Unknown date

  
This is dated June 2006. You get two levels, which are basically elaborate variations of the classic NUTS.wad. Map01 has 6413 baddies, arranged so that you meet them in groups of about 500. Given that it's a novelty, I enjoyed it - it has a sense of the absurd. Map02 is similar but with fewer baddies. On an objective level the two levels are better than NUTS, but they're still novelties which aren't novel, and that limits them.

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Unknown date

  
Contrary to the t/nc review, this is NOT crap, and - for that matter - NOT a jokewad, either. It's a blastfest, and a pretty heavy one for that matter, but there's people who enjoy that, so there. (And to the first reviewer: don't rate WADs you haven't played.)

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Guest

Unknown date

  
Not good in any way. Avoid.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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