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The D.M.Z.

   (22 reviews)
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1 Screenshot

About This File

This was an outtake from the Master Levels.


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Guest

  
Open area with a few very simple buildings and the usual snipers. Ambiance is not too bad for a '95 map, but gameplay @ UV is plain amateurish, very easy, and gave about zero fun. Overall somewhere between awful and meh, but as author gave the impression of having some ambition: very small 2*.

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riderr3

  
Need find a place to hide!

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Guest

Unknown date

  
A pretty decent city based map. Not bad. 3/5.-Candle M

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Guest

Unknown date

  
I agree with the reviewer above, slightly below average 2.5/5

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Guest

Unknown date

  
A nice old-school city map. 3.8 stars for this one. Daimon

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Guest

Unknown date

  
Decent map. The death trap sucked though.

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Guest

Unknown date

  
Not bad. It's kinda fun. I wish the the open areas weren't so bare and boring looking. There should have also been some hallways connecting to some of the buildings. 3/5

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Guest

Unknown date

  
It's a good, fast battle stage... however, my only complaint would be that the player can get through all of the monsters before even picking up the first key. Granted, there's not much left to the stage at that point, but it would be nice to have just a little more action toward the end, such as perhaps having a new assortment of monsters spawn in with each key picked up. Overall, not bad. 3.5/5

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Guest

Unknown date

  
Nice buildings WAD, I like the hollow building with a door that has no meaning :). Kinda had me running around searching for a key. 3/5 - Optimus

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Guest

Unknown date

  
old and outdated, more like.

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Guest

Unknown date

  
One of my least favorite of his rejects... ~vf

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Guest

Unknown date

  
Excellent! Simple. Old-school. 4/5

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Guest

Unknown date

  
Fair old school stuff. Would have like it to last longer but nice 5-10 minutes anyway. 3/5 for all the nostalgic feelings.

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Guest

Unknown date

  
^ LOL the concept of "using a colon" is rather disturbing :-D In what ways? xDXDXD Other than that, ok-ish oldschool map, which however feels familiar...are you sure it was never released before? 3/5 -Maes

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Unknown date

  
^^ (Two Guys above me) Yes yes... This wad is great, makes me want to reinstall DOS again. At the person 3 people above me, Learn to appriete the past, I was born in 1990 but hell, I hate all the modern crap. I spend up to 5hrs playing on my Atari 2600 and roaming on the internet on my 28K DOS Machine. I give this wad a good 4.9967/5 This is a classic and I lurve the master levels.

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Unknown date

  
^^ I think Maes gave it a 3/5 because there was no Cyberdemon in the level. I'm giving it a 4/5 because it was pretty fun oldschool type of level to play. Its a nice, basic outdoor level with several buildings where you must go and get keys and knock down baddies.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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