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The D.M.Z.

   (22 reviews)
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1 Screenshot

About This File

This was an outtake from the Master Levels.


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Guest

  
Open area with a few very simple buildings and the usual snipers. Ambiance is not too bad for a '95 map, but gameplay @ UV is plain amateurish, very easy, and gave about zero fun. Overall somewhere between awful and meh, but as author gave the impression of having some ambition: very small 2*.

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riderr3

  
Need find a place to hide!

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Guest

Unknown date

  
A pretty decent city based map. Not bad. 3/5.-Candle M

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Guest

Unknown date

  
I agree with the reviewer above, slightly below average 2.5/5

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Guest

Unknown date

  
A nice old-school city map. 3.8 stars for this one. Daimon

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Guest

Unknown date

  
Decent map. The death trap sucked though.

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Guest

Unknown date

  
Not bad. It's kinda fun. I wish the the open areas weren't so bare and boring looking. There should have also been some hallways connecting to some of the buildings. 3/5

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Guest

Unknown date

  
It's a good, fast battle stage... however, my only complaint would be that the player can get through all of the monsters before even picking up the first key. Granted, there's not much left to the stage at that point, but it would be nice to have just a little more action toward the end, such as perhaps having a new assortment of monsters spawn in with each key picked up. Overall, not bad. 3.5/5

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Guest

Unknown date

  
Nice buildings WAD, I like the hollow building with a door that has no meaning :). Kinda had me running around searching for a key. 3/5 - Optimus

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Guest

Unknown date

  
old and outdated, more like.

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Guest

Unknown date

  
One of my least favorite of his rejects... ~vf

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Guest

Unknown date

  
Excellent! Simple. Old-school. 4/5

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Guest

Unknown date

  
Fair old school stuff. Would have like it to last longer but nice 5-10 minutes anyway. 3/5 for all the nostalgic feelings.

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Guest

Unknown date

  
^ LOL the concept of "using a colon" is rather disturbing :-D In what ways? xDXDXD Other than that, ok-ish oldschool map, which however feels familiar...are you sure it was never released before? 3/5 -Maes

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Guest

Unknown date

  
^^ (Two Guys above me) Yes yes... This wad is great, makes me want to reinstall DOS again. At the person 3 people above me, Learn to appriete the past, I was born in 1990 but hell, I hate all the modern crap. I spend up to 5hrs playing on my Atari 2600 and roaming on the internet on my 28K DOS Machine. I give this wad a good 4.9967/5 This is a classic and I lurve the master levels.

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Unknown date

  
^^ I think Maes gave it a 3/5 because there was no Cyberdemon in the level. I'm giving it a 4/5 because it was pretty fun oldschool type of level to play. Its a nice, basic outdoor level with several buildings where you must go and get keys and knock down baddies.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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