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The D.M.Z.

   (22 reviews)
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1 Screenshot

About This File

This was an outtake from the Master Levels.


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Guest

  
Open area with a few very simple buildings and the usual snipers. Ambiance is not too bad for a '95 map, but gameplay @ UV is plain amateurish, very easy, and gave about zero fun. Overall somewhere between awful and meh, but as author gave the impression of having some ambition: very small 2*.

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riderr3

  
Need find a place to hide!

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Guest

Unknown date

  
A pretty decent city based map. Not bad. 3/5.-Candle M

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Guest

Unknown date

  
I agree with the reviewer above, slightly below average 2.5/5

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Guest

Unknown date

  
A nice old-school city map. 3.8 stars for this one. Daimon

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Guest

Unknown date

  
Decent map. The death trap sucked though.

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Guest

Unknown date

  
Not bad. It's kinda fun. I wish the the open areas weren't so bare and boring looking. There should have also been some hallways connecting to some of the buildings. 3/5

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Guest

Unknown date

  
It's a good, fast battle stage... however, my only complaint would be that the player can get through all of the monsters before even picking up the first key. Granted, there's not much left to the stage at that point, but it would be nice to have just a little more action toward the end, such as perhaps having a new assortment of monsters spawn in with each key picked up. Overall, not bad. 3.5/5

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Guest

Unknown date

  
Nice buildings WAD, I like the hollow building with a door that has no meaning :). Kinda had me running around searching for a key. 3/5 - Optimus

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Guest

Unknown date

  
old and outdated, more like.

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Guest

Unknown date

  
One of my least favorite of his rejects... ~vf

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Guest

Unknown date

  
Excellent! Simple. Old-school. 4/5

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Guest

Unknown date

  
Fair old school stuff. Would have like it to last longer but nice 5-10 minutes anyway. 3/5 for all the nostalgic feelings.

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Guest

Unknown date

  
^ LOL the concept of "using a colon" is rather disturbing :-D In what ways? xDXDXD Other than that, ok-ish oldschool map, which however feels familiar...are you sure it was never released before? 3/5 -Maes

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Unknown date

  
^^ (Two Guys above me) Yes yes... This wad is great, makes me want to reinstall DOS again. At the person 3 people above me, Learn to appriete the past, I was born in 1990 but hell, I hate all the modern crap. I spend up to 5hrs playing on my Atari 2600 and roaming on the internet on my 28K DOS Machine. I give this wad a good 4.9967/5 This is a classic and I lurve the master levels.

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Unknown date

  
^^ I think Maes gave it a 3/5 because there was no Cyberdemon in the level. I'm giving it a 4/5 because it was pretty fun oldschool type of level to play. Its a nice, basic outdoor level with several buildings where you must go and get keys and knock down baddies.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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