Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Hive

   (23 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This was an outtake from the Master Levels.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

  

Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.

Share this review


Link to review
Guest

Unknown date

  
its ok. 3 stars.

Share this review


Link to review
Guest

Unknown date

  
This is from August 1995. It's okay, although very modest and simple; it's a success in the sense that it feels like an original Doom II level, or at least part of an original Doom II level (it's very short). By modern standards it's marred by an irritating emphasis on tricky narrow catwalks - ugly, blocky catwalks - and you get more health and ammo than you need. The final battle is a bit of a flop, too, with an almost totally undetailed "boss lair".

Share this review


Link to review
Guest

Unknown date

  
cool

Share this review


Link to review
Guest

Unknown date

  
I liked playing it. 4/5

Share this review


Link to review
Guest

Unknown date

  
Ugh. That was an awful level. I'm glad it was cut from the Master Levels. 1/5

Share this review


Link to review
Guest

Unknown date

  
Its not a bad level, really. Its pretty decent and a fun ride while it lasts. :D 3/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
This deserves 3 stars, well done!

Share this review


Link to review
Guest

Unknown date

  
Good map. Better than most produced nowadays, and it would have been a worthy inclusion in the Master Levels (better than some of Klie's that were included, IMO). Not obvious why it wasn't included really - there was nothing fundamentally limiting the project to a certain number of maps.

Share this review


Link to review
Guest

Unknown date

  
This is an awful map. ^^"Better than most produced nowadays" what an idiot that guy is. 0/5

Share this review


Link to review
Guest

Unknown date

  
I somehow liked this one. Still running around on platforms but it expands and has something.. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
a few good moments are not enough 2/5

Share this review


Link to review
Guest

Unknown date

  
yuck

Share this review


Link to review
Guest

Unknown date

  
This and Device One were my favorite of his Master Level rejects. ~vf

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×