Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Crimson

   (17 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A single level based on the Doom 64.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

whirledtsar

  

I wanted to like this since it purports to be Doom 64-inspired (a game I love), but unfortunately it doesn't hit the mark at all. Very few stock Doom 2 textures have been replaced. The monster sprites are all D64 rips, but only some of the sounds have been changed. The weapon sprites are rips too, but their animations are pretty poor. And overall it fails to capture the atmosphere of D64, having a rock & roll MIDI soundtrack and almost all bright lighting. Beyond the failure to emulate D64, the level design is simply not fun. There are way too many doors, half of which require a switch yet have zero distinguishing features - meaning you'll constantly be stopping to open doors, half of the time not even being able to progress. And the switches to open those doors are in completely random locations, meaning you never know exactly where to go next - just that you have to backtrack somewhere. Overall not at all an enjoyable experience.

Share this review


Link to review
Guest

Unknown date

  
I hate Doom 64, so I don't like this one... You have to be a real Doom 64 freak to find this interesting. 2/5, because the level alone looks good.

Share this review


Link to review
Guest

Unknown date

  
Good use of Doom 64 monsters and weapons! 5/5

Share this review


Link to review
Guest

Unknown date

  
Very good job! Awesome monsters! 5/5 - Arch

Share this review


Link to review
Guest

Unknown date

  
It has good action and funny doom64 gfx but it had me running around because a button opened some random door that is not connected for the 20th time. Ugh! Or is it trying to mock the Doom64 gameplay (I haven't played it but one level and I remember something similar :P) 3/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Brilliant!

Share this review


Link to review
Guest

Unknown date

  
What the.. I jus...- ok, this map is fundamentally broken. Apparently you cannot step backwards... this needs to be fixed ASAP! ~CSon

Share this review


Link to review
Guest

Unknown date

  
It's a very good map.I like the use of Doom 64 things!

Share this review


Link to review
Guest

Unknown date

  
It was okay for a DooM 64 based map, couldn't really get into it much. 3/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
This map is broken... It seems you start at the exit, and taking 2 steps forward ends the level.

Share this review


Link to review
Guest

Unknown date

  
Sorry folks.I forgot the player start in the end of the stage.I'm gonna upload the fixed version soon.I apologize for this mistake.-doomaniac.

Share this review


Link to review
Guest

Unknown date

  
Open the zip, extract the pk3 file, rename pk3 to *.zip, open said zip and extract Crimson.wad. Now edit Crimson.wad in your favourite editor and move the player1 start to where the player 2, 3 & 4 are... it's actually a pretty good map without all the other *.wad's added (in my opinion). This is a 4 maybe a 5 star wad, but only 3 due to cataclysmic error. 3/5

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×