Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Ghostcity

   (10 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next season begins


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is from May 2008, although it feels much older. It's an enormous level with an almost 8-bit style aesthetic that reminded me of The Sky May Be. It has a strange beauty of its own. There are over a thousand monsters, and the author has obviously put a huge amount of effort into the map - it goes on and on and on - but it feels very old-fashioned. I like these epic-style maps, so I enjoyed it, but it's very crude by modern standards.

Share this review


Link to review
Guest

Unknown date

  
If one can get over the shock at start AND the very basic architecture AND the uninspired gameplay AND the fact it's frustrating to find a decent weapon while running in circles...like a very low budget version of hr 14. 3/5

Share this review


Link to review
Guest

Unknown date

  
This is an ugly level full of blocky buildings and glitchy textures.

Share this review


Link to review
Guest

Unknown date

  
A bad city based level, the colors were bad. 1/5.

Share this review


Link to review
Guest

Unknown date

  
At first sight I was put off by the symmetry and the shadows, but after putting up with this initial disappointment I found a wad that was very enJoyable albeit slow and frustrating at times. Epic levels like this are hard to pull off and on the whole I thought it was very well done. One advice I have is to strive to ensure smoother flow by creating easier sections in select areas in order to create a natural equilibrium, if you will.

Share this review


Link to review
Guest

Unknown date

  
this is crap.

Share this review


Link to review
Guest

Unknown date

  
Epic hellspawn infested city, wonderful artistic vision. My only complaint would be that the powerful weapons are given late, which makes the early parts a little tedious. But then I think yeah, these kind of maps shit all over the linear "story-driven" games of today with four enemies max onscreen. It's good to be a Doomer! Fünf güldene Sterne.

Share this review


Link to review
Guest

Unknown date

  
absolute garbage and as it goes on it gets worse. I can't even say how bad the tectures are. Terrible. Awful. the amount of monsters and the lack of ammo is also ridiculous. play with suprwep8.deh... vomit! 0/0! UGLY! FUGLY!

Share this review


Link to review
Guest

Unknown date

  
not really bad, reminds the sky maybe but is still a genuine legacy stuff like from how long we'll seen. 3 stars, i wrote!

Share this review


Link to review
  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
×