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Ghostcity

   (10 reviews)
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2 Screenshots

About This File

a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next season begins


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Guest

Unknown date

  
This is from May 2008, although it feels much older. It's an enormous level with an almost 8-bit style aesthetic that reminded me of The Sky May Be. It has a strange beauty of its own. There are over a thousand monsters, and the author has obviously put a huge amount of effort into the map - it goes on and on and on - but it feels very old-fashioned. I like these epic-style maps, so I enjoyed it, but it's very crude by modern standards.

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Guest

Unknown date

  
If one can get over the shock at start AND the very basic architecture AND the uninspired gameplay AND the fact it's frustrating to find a decent weapon while running in circles...like a very low budget version of hr 14. 3/5

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Guest

Unknown date

  
This is an ugly level full of blocky buildings and glitchy textures.

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Guest

Unknown date

  
A bad city based level, the colors were bad. 1/5.

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Guest

Unknown date

  
At first sight I was put off by the symmetry and the shadows, but after putting up with this initial disappointment I found a wad that was very enJoyable albeit slow and frustrating at times. Epic levels like this are hard to pull off and on the whole I thought it was very well done. One advice I have is to strive to ensure smoother flow by creating easier sections in select areas in order to create a natural equilibrium, if you will.

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Guest

Unknown date

  
this is crap.

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Guest

Unknown date

  
Epic hellspawn infested city, wonderful artistic vision. My only complaint would be that the powerful weapons are given late, which makes the early parts a little tedious. But then I think yeah, these kind of maps shit all over the linear "story-driven" games of today with four enemies max onscreen. It's good to be a Doomer! Fünf güldene Sterne.

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Unknown date

  
absolute garbage and as it goes on it gets worse. I can't even say how bad the tectures are. Terrible. Awful. the amount of monsters and the lack of ammo is also ridiculous. play with suprwep8.deh... vomit! 0/0! UGLY! FUGLY!

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Unknown date

  
not really bad, reminds the sky maybe but is still a genuine legacy stuff like from how long we'll seen. 3 stars, i wrote!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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