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Ghostcity

   (10 reviews)
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2 Screenshots

About This File

a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next season begins


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Guest

Unknown date

  
This is from May 2008, although it feels much older. It's an enormous level with an almost 8-bit style aesthetic that reminded me of The Sky May Be. It has a strange beauty of its own. There are over a thousand monsters, and the author has obviously put a huge amount of effort into the map - it goes on and on and on - but it feels very old-fashioned. I like these epic-style maps, so I enjoyed it, but it's very crude by modern standards.

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Guest

Unknown date

  
If one can get over the shock at start AND the very basic architecture AND the uninspired gameplay AND the fact it's frustrating to find a decent weapon while running in circles...like a very low budget version of hr 14. 3/5

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Guest

Unknown date

  
This is an ugly level full of blocky buildings and glitchy textures.

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Guest

Unknown date

  
A bad city based level, the colors were bad. 1/5.

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Guest

Unknown date

  
At first sight I was put off by the symmetry and the shadows, but after putting up with this initial disappointment I found a wad that was very enJoyable albeit slow and frustrating at times. Epic levels like this are hard to pull off and on the whole I thought it was very well done. One advice I have is to strive to ensure smoother flow by creating easier sections in select areas in order to create a natural equilibrium, if you will.

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Guest

Unknown date

  
this is crap.

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Guest

Unknown date

  
Epic hellspawn infested city, wonderful artistic vision. My only complaint would be that the powerful weapons are given late, which makes the early parts a little tedious. But then I think yeah, these kind of maps shit all over the linear "story-driven" games of today with four enemies max onscreen. It's good to be a Doomer! Fünf güldene Sterne.

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Guest

Unknown date

  
absolute garbage and as it goes on it gets worse. I can't even say how bad the tectures are. Terrible. Awful. the amount of monsters and the lack of ammo is also ridiculous. play with suprwep8.deh... vomit! 0/0! UGLY! FUGLY!

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Unknown date

  
not really bad, reminds the sky maybe but is still a genuine legacy stuff like from how long we'll seen. 3 stars, i wrote!

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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