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Ghostcity

   (10 reviews)
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2 Screenshots

About This File

a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next season begins


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Guest

Unknown date

  
This is from May 2008, although it feels much older. It's an enormous level with an almost 8-bit style aesthetic that reminded me of The Sky May Be. It has a strange beauty of its own. There are over a thousand monsters, and the author has obviously put a huge amount of effort into the map - it goes on and on and on - but it feels very old-fashioned. I like these epic-style maps, so I enjoyed it, but it's very crude by modern standards.

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Guest

Unknown date

  
If one can get over the shock at start AND the very basic architecture AND the uninspired gameplay AND the fact it's frustrating to find a decent weapon while running in circles...like a very low budget version of hr 14. 3/5

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Guest

Unknown date

  
This is an ugly level full of blocky buildings and glitchy textures.

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Guest

Unknown date

  
A bad city based level, the colors were bad. 1/5.

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Guest

Unknown date

  
At first sight I was put off by the symmetry and the shadows, but after putting up with this initial disappointment I found a wad that was very enJoyable albeit slow and frustrating at times. Epic levels like this are hard to pull off and on the whole I thought it was very well done. One advice I have is to strive to ensure smoother flow by creating easier sections in select areas in order to create a natural equilibrium, if you will.

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Guest

Unknown date

  
this is crap.

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Guest

Unknown date

  
Epic hellspawn infested city, wonderful artistic vision. My only complaint would be that the powerful weapons are given late, which makes the early parts a little tedious. But then I think yeah, these kind of maps shit all over the linear "story-driven" games of today with four enemies max onscreen. It's good to be a Doomer! Fünf güldene Sterne.

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Unknown date

  
absolute garbage and as it goes on it gets worse. I can't even say how bad the tectures are. Terrible. Awful. the amount of monsters and the lack of ammo is also ridiculous. play with suprwep8.deh... vomit! 0/0! UGLY! FUGLY!

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Unknown date

  
not really bad, reminds the sky maybe but is still a genuine legacy stuff like from how long we'll seen. 3 stars, i wrote!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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