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Xenus 2: The new Nightmare

   (27 reviews)
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About This File

A project that could'nt be realised through many concepts (It went through three concepts already, they all failed from 2006 to 2007), however this time it suceeded by using most simple, most fastest concept in a form of CLASSIC BOOM WAD


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Unknown date

  
I've watched this team working on this stuff and I've seen how much work they put in it. They were really fast in mapping and the maps were growing really fast. But not just some maps, they were quite a good quality. The testing team were testing thoroughly. So overall, this wad was made quick, but also not some pile of shit. I give thee 4/5 because I don't like some of the maps :P

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Unknown date

  
I thought these were kind of boring: the levels (except for 9) were linear, the rooms so crowded that the monsters would crawl over each other if they could. There were intelligent moments as well, but they were few and, unfortunately, overwashed by the general homogeny of the overall design. This reminds me of modern FPS games, which also offer little margin for exploration. But on that and other topics I could talk until cows crossbreed with humans, so I'll Just say it was a decent piece of work.

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Unknown date

  
very kewl, It's Doom with lots of colors.textures and added graphic detail is sweet. scary traps, balls to wall fighting totally enjoying this.this is a must have wad, thx for sharing -SM-

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Guest

Unknown date

  
Good basic Doom.

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Guest

Unknown date

  
This is an excellent wad-set. The game-play flows very well and there are plenty of areas for fighting and some for taking a little breather. My only gripe is that there is far too much ammo (I hate picking up a box of shells when I already have 98). 4/5

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Unknown date

  
it is getting boring very quick. you open doors and have to fight in a mostly linear way - over and over again. the design is ok even good, lighting is good the flow is ok too, but boring after a while because there is not much variation of... 3/5

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Guest

Unknown date

  
Very good, a bit repetitive in places, but yeah, a sweet compilation.

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Unknown date

  
Unfunny, boring and repetitive as hell.

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Guest

Unknown date

  
Not too bad, not too good. Still, solid maps and gameplay, most maps are nice looking. I liked it, idk about you. 4/5 -Moti

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Guest

Unknown date

  
Great maps, only downside is the boss on level 10 kinda sucks. But oh well.

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Unknown date

  
I thought it was fun. Definitely worth more than the 3 stars it currently has.

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Guest

Unknown date

  
Pretty good Doom wad containing maybe a bit repetative but good levels!

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Unknown date

  
Congrats, this is the first wad that actually made me sleep on my computer because it's boring and repetitive as hell. 0/5

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Unknown date

  
I was supposed to make a map for this, but my lazyness (and the fact that my style is completely different from the one applied in this wad) made me unable to make it. Actually, I think it's decent but nothing more, not my kind of maps, very repetitive also. -CKeen

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Unknown date

  
It was a meh wad at best. I couldn't really get into this one, I seen better works out there. 2/5 for effort though.-Candle M

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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