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Xenus 2: The new Nightmare

   (27 reviews)
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A project that could'nt be realised through many concepts (It went through three concepts already, they all failed from 2006 to 2007), however this time it suceeded by using most simple, most fastest concept in a form of CLASSIC BOOM WAD


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Unknown date

  
I've watched this team working on this stuff and I've seen how much work they put in it. They were really fast in mapping and the maps were growing really fast. But not just some maps, they were quite a good quality. The testing team were testing thoroughly. So overall, this wad was made quick, but also not some pile of shit. I give thee 4/5 because I don't like some of the maps :P

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Unknown date

  
I thought these were kind of boring: the levels (except for 9) were linear, the rooms so crowded that the monsters would crawl over each other if they could. There were intelligent moments as well, but they were few and, unfortunately, overwashed by the general homogeny of the overall design. This reminds me of modern FPS games, which also offer little margin for exploration. But on that and other topics I could talk until cows crossbreed with humans, so I'll Just say it was a decent piece of work.

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Unknown date

  
very kewl, It's Doom with lots of colors.textures and added graphic detail is sweet. scary traps, balls to wall fighting totally enjoying this.this is a must have wad, thx for sharing -SM-

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Guest

Unknown date

  
Good basic Doom.

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Guest

Unknown date

  
This is an excellent wad-set. The game-play flows very well and there are plenty of areas for fighting and some for taking a little breather. My only gripe is that there is far too much ammo (I hate picking up a box of shells when I already have 98). 4/5

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Unknown date

  
it is getting boring very quick. you open doors and have to fight in a mostly linear way - over and over again. the design is ok even good, lighting is good the flow is ok too, but boring after a while because there is not much variation of... 3/5

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Unknown date

  
Very good, a bit repetitive in places, but yeah, a sweet compilation.

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Unknown date

  
Unfunny, boring and repetitive as hell.

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Guest

Unknown date

  
Not too bad, not too good. Still, solid maps and gameplay, most maps are nice looking. I liked it, idk about you. 4/5 -Moti

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Unknown date

  
Great maps, only downside is the boss on level 10 kinda sucks. But oh well.

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Unknown date

  
I thought it was fun. Definitely worth more than the 3 stars it currently has.

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Unknown date

  
Pretty good Doom wad containing maybe a bit repetative but good levels!

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Unknown date

  
Congrats, this is the first wad that actually made me sleep on my computer because it's boring and repetitive as hell. 0/5

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Unknown date

  
I was supposed to make a map for this, but my lazyness (and the fact that my style is completely different from the one applied in this wad) made me unable to make it. Actually, I think it's decent but nothing more, not my kind of maps, very repetitive also. -CKeen

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Unknown date

  
It was a meh wad at best. I couldn't really get into this one, I seen better works out there. 2/5 for effort though.-Candle M

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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