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Xenus 2: The new Nightmare

   (27 reviews)
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About This File

A project that could'nt be realised through many concepts (It went through three concepts already, they all failed from 2006 to 2007), however this time it suceeded by using most simple, most fastest concept in a form of CLASSIC BOOM WAD


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Guest

Unknown date

  
I've watched this team working on this stuff and I've seen how much work they put in it. They were really fast in mapping and the maps were growing really fast. But not just some maps, they were quite a good quality. The testing team were testing thoroughly. So overall, this wad was made quick, but also not some pile of shit. I give thee 4/5 because I don't like some of the maps :P

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Unknown date

  
I thought these were kind of boring: the levels (except for 9) were linear, the rooms so crowded that the monsters would crawl over each other if they could. There were intelligent moments as well, but they were few and, unfortunately, overwashed by the general homogeny of the overall design. This reminds me of modern FPS games, which also offer little margin for exploration. But on that and other topics I could talk until cows crossbreed with humans, so I'll Just say it was a decent piece of work.

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Unknown date

  
very kewl, It's Doom with lots of colors.textures and added graphic detail is sweet. scary traps, balls to wall fighting totally enjoying this.this is a must have wad, thx for sharing -SM-

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Guest

Unknown date

  
Good basic Doom.

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Guest

Unknown date

  
This is an excellent wad-set. The game-play flows very well and there are plenty of areas for fighting and some for taking a little breather. My only gripe is that there is far too much ammo (I hate picking up a box of shells when I already have 98). 4/5

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Unknown date

  
it is getting boring very quick. you open doors and have to fight in a mostly linear way - over and over again. the design is ok even good, lighting is good the flow is ok too, but boring after a while because there is not much variation of... 3/5

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Guest

Unknown date

  
Very good, a bit repetitive in places, but yeah, a sweet compilation.

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Guest

Unknown date

  
Unfunny, boring and repetitive as hell.

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Guest

Unknown date

  
Not too bad, not too good. Still, solid maps and gameplay, most maps are nice looking. I liked it, idk about you. 4/5 -Moti

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Guest

Unknown date

  
Great maps, only downside is the boss on level 10 kinda sucks. But oh well.

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Guest

Unknown date

  
I thought it was fun. Definitely worth more than the 3 stars it currently has.

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Guest

Unknown date

  
Pretty good Doom wad containing maybe a bit repetative but good levels!

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Guest

Unknown date

  
Congrats, this is the first wad that actually made me sleep on my computer because it's boring and repetitive as hell. 0/5

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Unknown date

  
I was supposed to make a map for this, but my lazyness (and the fact that my style is completely different from the one applied in this wad) made me unable to make it. Actually, I think it's decent but nothing more, not my kind of maps, very repetitive also. -CKeen

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Unknown date

  
It was a meh wad at best. I couldn't really get into this one, I seen better works out there. 2/5 for effort though.-Candle M

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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