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ZPortal (ZDoom Portal Gun)

   (96 reviews)
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About This File

ZPortal is the extension of the ZDoom Portal Gun WAD.


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Guest

Unknown date

  
This is cool and I happen to own the game Portal itself. This made me want to check for any custon Portal maps available, and there are some pretty good ones!

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Guest

Unknown date

  
Big points for excellent idea and implementation of the system. Lost points for mediocre gameplay.

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Guest

Unknown date

  
MCco:Great mod, Mike! but like everyone here the levels are sometimes hard (exmpl. the lava corridor after the large door)so... 4 stars!!! MCco out -------------------- -------------------- ------------ 2013/8/9

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Guest

Unknown date

  
The only decent Cutman Wad, all the other ones suck ass. 3/5

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Guest

Unknown date

  
I struggled at points but I finally beat it last night after many many months of having it hang around on my HD. It's the only WAD other than Phocas Island 2 where I felt like I was a part of the game, a part of a huge quest. How, in the mother of everything that is holy, is this so underrated?

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Guest

Unknown date

  
omg sexy

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Guest

Unknown date

  
This makes me wonder if the maps could be ported over into portal like the Flash edition was.

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Guest

Unknown date

  
THIS IS A GREAT MOD!! omg this mod is the best

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Guest

Unknown date

  
My only problem is that the projectiles used for teleporting are WAY TOO FUCKING HUGE and so hit the ceiling or wall too soon and I end up falling into some bullshit trap. Next time, make the radius and height 1, it's not that fucking hard, dipshit.

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Guest

Unknown date

  
Fun idea, poorly executed.

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Guest

Unknown date

  
extremely annoying.

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Guest

Unknown date

  
I am sorry but this sucks

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Guest

Unknown date

  
When I saw Portal trialer i rly liked it... now i can have its "clone" for free! 4/5

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Guest

Unknown date

  
whoever said this sucks (first post), try to make something like this, then you can say this sucks. this is a great wad! BTW, to use the fly cheat, just shoot a red portal, then go to console and write in FLY. be careful, if you shoot you will fall! But yeah, the levels are hard.

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Unknown date

  
This wad deserves to go in the history of greatest wads for Doom, it is brilliant idea, and that it was created so well into doom is amazing. It has good gameplay even if it is a little challenging at some points. Frankly i am still amazed that this is possible in doom but If i didn't try it for myself i probably wouldn't believe it. Congratulations Again Cutman! ....Maelstrom....

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Unknown date

  
Good mod, but the maps can be annoying, especially with the portal sprite as big as it is, always hitting walls.

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Unknown date

  
Reminds me of those old video games where there is no possible way to beat it. 0/5 Shitface.

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Unknown date

  
i know how to get fly cheats. first, console commands: SV_CHEATS 1 then restart map shoot any portal FLY in console then make shure you do not fire any portal or else you will fall!

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Unknown date

  
What i can never is that some of those people below me say shit because they cant complete what CutmanMike has. This is an Excellent wad. Keep it up. -Quake

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Unknown date

  
Nice coding and stuff, but it gets boring after a while. :/

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Unknown date

  
I personally think this was brillaint. Good job, cutty :D

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Unknown date

  
Pretty good. The jump mechanics in ZDoom are a bit choppy but this can't be blamed on the author. Should probably have included some kind of easier difficulty - if nothing else, to appease the obviously bruised egos around here. ;)

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Unknown date

  
to play better, go option, player setup, and put autoaim:always to autoaim:never

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Unknown date

  
woah awesome. its very hard thogh

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Unknown date

  
Terrible map design.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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