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ZPortal (ZDoom Portal Gun)

   (96 reviews)
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About This File

ZPortal is the extension of the ZDoom Portal Gun WAD.


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Unknown date

  
This is cool and I happen to own the game Portal itself. This made me want to check for any custon Portal maps available, and there are some pretty good ones!

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Guest

Unknown date

  
Big points for excellent idea and implementation of the system. Lost points for mediocre gameplay.

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Guest

Unknown date

  
MCco:Great mod, Mike! but like everyone here the levels are sometimes hard (exmpl. the lava corridor after the large door)so... 4 stars!!! MCco out -------------------- -------------------- ------------ 2013/8/9

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Guest

Unknown date

  
The only decent Cutman Wad, all the other ones suck ass. 3/5

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Guest

Unknown date

  
I struggled at points but I finally beat it last night after many many months of having it hang around on my HD. It's the only WAD other than Phocas Island 2 where I felt like I was a part of the game, a part of a huge quest. How, in the mother of everything that is holy, is this so underrated?

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Unknown date

  
omg sexy

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Guest

Unknown date

  
This makes me wonder if the maps could be ported over into portal like the Flash edition was.

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Guest

Unknown date

  
THIS IS A GREAT MOD!! omg this mod is the best

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Guest

Unknown date

  
My only problem is that the projectiles used for teleporting are WAY TOO FUCKING HUGE and so hit the ceiling or wall too soon and I end up falling into some bullshit trap. Next time, make the radius and height 1, it's not that fucking hard, dipshit.

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Unknown date

  
Fun idea, poorly executed.

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Unknown date

  
extremely annoying.

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Guest

Unknown date

  
I am sorry but this sucks

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Guest

Unknown date

  
When I saw Portal trialer i rly liked it... now i can have its "clone" for free! 4/5

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Guest

Unknown date

  
whoever said this sucks (first post), try to make something like this, then you can say this sucks. this is a great wad! BTW, to use the fly cheat, just shoot a red portal, then go to console and write in FLY. be careful, if you shoot you will fall! But yeah, the levels are hard.

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Unknown date

  
This wad deserves to go in the history of greatest wads for Doom, it is brilliant idea, and that it was created so well into doom is amazing. It has good gameplay even if it is a little challenging at some points. Frankly i am still amazed that this is possible in doom but If i didn't try it for myself i probably wouldn't believe it. Congratulations Again Cutman! ....Maelstrom....

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Unknown date

  
Good mod, but the maps can be annoying, especially with the portal sprite as big as it is, always hitting walls.

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Unknown date

  
Reminds me of those old video games where there is no possible way to beat it. 0/5 Shitface.

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Unknown date

  
i know how to get fly cheats. first, console commands: SV_CHEATS 1 then restart map shoot any portal FLY in console then make shure you do not fire any portal or else you will fall!

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Unknown date

  
What i can never is that some of those people below me say shit because they cant complete what CutmanMike has. This is an Excellent wad. Keep it up. -Quake

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Unknown date

  
Nice coding and stuff, but it gets boring after a while. :/

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Unknown date

  
I personally think this was brillaint. Good job, cutty :D

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Unknown date

  
Pretty good. The jump mechanics in ZDoom are a bit choppy but this can't be blamed on the author. Should probably have included some kind of easier difficulty - if nothing else, to appease the obviously bruised egos around here. ;)

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Unknown date

  
to play better, go option, player setup, and put autoaim:always to autoaim:never

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Unknown date

  
woah awesome. its very hard thogh

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Unknown date

  
Terrible map design.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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