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ZPortal (ZDoom Portal Gun)

   (96 reviews)
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About This File

ZPortal is the extension of the ZDoom Portal Gun WAD.


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Guest

Unknown date

  
This is cool and I happen to own the game Portal itself. This made me want to check for any custon Portal maps available, and there are some pretty good ones!

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Guest

Unknown date

  
Big points for excellent idea and implementation of the system. Lost points for mediocre gameplay.

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Guest

Unknown date

  
MCco:Great mod, Mike! but like everyone here the levels are sometimes hard (exmpl. the lava corridor after the large door)so... 4 stars!!! MCco out -------------------- -------------------- ------------ 2013/8/9

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Unknown date

  
The only decent Cutman Wad, all the other ones suck ass. 3/5

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Unknown date

  
I struggled at points but I finally beat it last night after many many months of having it hang around on my HD. It's the only WAD other than Phocas Island 2 where I felt like I was a part of the game, a part of a huge quest. How, in the mother of everything that is holy, is this so underrated?

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Unknown date

  
omg sexy

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Guest

Unknown date

  
This makes me wonder if the maps could be ported over into portal like the Flash edition was.

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Guest

Unknown date

  
THIS IS A GREAT MOD!! omg this mod is the best

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Guest

Unknown date

  
My only problem is that the projectiles used for teleporting are WAY TOO FUCKING HUGE and so hit the ceiling or wall too soon and I end up falling into some bullshit trap. Next time, make the radius and height 1, it's not that fucking hard, dipshit.

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Unknown date

  
Fun idea, poorly executed.

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Unknown date

  
extremely annoying.

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Guest

Unknown date

  
I am sorry but this sucks

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Guest

Unknown date

  
When I saw Portal trialer i rly liked it... now i can have its "clone" for free! 4/5

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Unknown date

  
whoever said this sucks (first post), try to make something like this, then you can say this sucks. this is a great wad! BTW, to use the fly cheat, just shoot a red portal, then go to console and write in FLY. be careful, if you shoot you will fall! But yeah, the levels are hard.

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Unknown date

  
This wad deserves to go in the history of greatest wads for Doom, it is brilliant idea, and that it was created so well into doom is amazing. It has good gameplay even if it is a little challenging at some points. Frankly i am still amazed that this is possible in doom but If i didn't try it for myself i probably wouldn't believe it. Congratulations Again Cutman! ....Maelstrom....

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Unknown date

  
Good mod, but the maps can be annoying, especially with the portal sprite as big as it is, always hitting walls.

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Unknown date

  
Reminds me of those old video games where there is no possible way to beat it. 0/5 Shitface.

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Unknown date

  
i know how to get fly cheats. first, console commands: SV_CHEATS 1 then restart map shoot any portal FLY in console then make shure you do not fire any portal or else you will fall!

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Unknown date

  
What i can never is that some of those people below me say shit because they cant complete what CutmanMike has. This is an Excellent wad. Keep it up. -Quake

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Unknown date

  
Nice coding and stuff, but it gets boring after a while. :/

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Unknown date

  
I personally think this was brillaint. Good job, cutty :D

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Unknown date

  
Pretty good. The jump mechanics in ZDoom are a bit choppy but this can't be blamed on the author. Should probably have included some kind of easier difficulty - if nothing else, to appease the obviously bruised egos around here. ;)

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Unknown date

  
to play better, go option, player setup, and put autoaim:always to autoaim:never

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Unknown date

  
woah awesome. its very hard thogh

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Unknown date

  
Terrible map design.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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