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ZPortal (ZDoom Portal Gun)

   (96 reviews)
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About This File

ZPortal is the extension of the ZDoom Portal Gun WAD.


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Unknown date

  
This is cool and I happen to own the game Portal itself. This made me want to check for any custon Portal maps available, and there are some pretty good ones!

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Unknown date

  
Big points for excellent idea and implementation of the system. Lost points for mediocre gameplay.

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Unknown date

  
MCco:Great mod, Mike! but like everyone here the levels are sometimes hard (exmpl. the lava corridor after the large door)so... 4 stars!!! MCco out -------------------- -------------------- ------------ 2013/8/9

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Unknown date

  
The only decent Cutman Wad, all the other ones suck ass. 3/5

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Unknown date

  
I struggled at points but I finally beat it last night after many many months of having it hang around on my HD. It's the only WAD other than Phocas Island 2 where I felt like I was a part of the game, a part of a huge quest. How, in the mother of everything that is holy, is this so underrated?

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Unknown date

  
omg sexy

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Guest

Unknown date

  
This makes me wonder if the maps could be ported over into portal like the Flash edition was.

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Guest

Unknown date

  
THIS IS A GREAT MOD!! omg this mod is the best

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Unknown date

  
My only problem is that the projectiles used for teleporting are WAY TOO FUCKING HUGE and so hit the ceiling or wall too soon and I end up falling into some bullshit trap. Next time, make the radius and height 1, it's not that fucking hard, dipshit.

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Unknown date

  
Fun idea, poorly executed.

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Unknown date

  
extremely annoying.

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Unknown date

  
I am sorry but this sucks

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Unknown date

  
When I saw Portal trialer i rly liked it... now i can have its "clone" for free! 4/5

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Unknown date

  
whoever said this sucks (first post), try to make something like this, then you can say this sucks. this is a great wad! BTW, to use the fly cheat, just shoot a red portal, then go to console and write in FLY. be careful, if you shoot you will fall! But yeah, the levels are hard.

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Unknown date

  
This wad deserves to go in the history of greatest wads for Doom, it is brilliant idea, and that it was created so well into doom is amazing. It has good gameplay even if it is a little challenging at some points. Frankly i am still amazed that this is possible in doom but If i didn't try it for myself i probably wouldn't believe it. Congratulations Again Cutman! ....Maelstrom....

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Unknown date

  
Good mod, but the maps can be annoying, especially with the portal sprite as big as it is, always hitting walls.

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Unknown date

  
Reminds me of those old video games where there is no possible way to beat it. 0/5 Shitface.

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Unknown date

  
i know how to get fly cheats. first, console commands: SV_CHEATS 1 then restart map shoot any portal FLY in console then make shure you do not fire any portal or else you will fall!

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Unknown date

  
What i can never is that some of those people below me say shit because they cant complete what CutmanMike has. This is an Excellent wad. Keep it up. -Quake

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Unknown date

  
Nice coding and stuff, but it gets boring after a while. :/

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Unknown date

  
I personally think this was brillaint. Good job, cutty :D

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Unknown date

  
Pretty good. The jump mechanics in ZDoom are a bit choppy but this can't be blamed on the author. Should probably have included some kind of easier difficulty - if nothing else, to appease the obviously bruised egos around here. ;)

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Unknown date

  
to play better, go option, player setup, and put autoaim:always to autoaim:never

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Unknown date

  
woah awesome. its very hard thogh

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Unknown date

  
Terrible map design.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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