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1024-4: Directors Cut Version 2

   (21 reviews)
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About This File

Remember 1024-4: Directors Cut? It's back! This time i made sure it has no compat problems on prboom+, replaced all crappy maps with awesome ones (7,13,14,15,16,31,32), in short i removed ALL crappy stuff from the wad :D


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NuMetalManiak

  
cramped with bad gameplay choices. I did like MAP14 but that's about it.

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Guest

  
The big problem with this approach is that you inevitably end with maps consisting of only small cramped areas full with monsters. Therefore gameplay becomes dead-boring after a few levels, because it's just way too repetitive. The amount of care put in the maps does not change that, because it simply can't due to the 1024 limits. Rated with gameplay as most important factor: 1*. Sorry guys, but that's what it is. Have fun anyway.

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Guest

  
Hell Baron's first track , and the second was arhville . no idea . no concept . million enemies .

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Unknown date

  
I thought this was a pretty decent map set update. Some maps did seem a bit "filler," like the really small ones thrown in between some what medium sized maps. The Archviles did get annoying. Overall this was an average map set at best, so I give it a 3/5.-Candle M

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Unknown date

  
It wasn't bad as the first two versions. It was okay, I don't know. On average, I'd say a 3/5. -The Ace of Spades

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Unknown date

  
The 64 unit maps were better.

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Unknown date

  
The maps were solid and the new ones were good, too. I seem to remember beating the boss in 3 seconds last time; this time round it took me a little longer ;) Bravo. Magnific.

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Unknown date

  
1024 suck, always.

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Guest

Unknown date

  
Pretty darn good.

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Unknown date

  
very bad

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Unknown date

  
Good 1024 maps they were challenging. 4/5

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Unknown date

  
Nothing was improved in this update. Waste of time. 0/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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