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1024-4: Directors Cut Version 2

   (22 reviews)
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About This File

Remember 1024-4: Directors Cut? It's back! This time i made sure it has no compat problems on prboom+, replaced all crappy maps with awesome ones (7,13,14,15,16,31,32), in short i removed ALL crappy stuff from the wad :D


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fnord

  

Blocky, cramped, incredibly dull and repetitive with little to distinguish one map from the next - feels like your playing the same map over and over again. And too many revenants, barons and arch viles. All in all, very little to enjoy here.

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NuMetalManiak

  
cramped with bad gameplay choices. I did like MAP14 but that's about it.

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Guest

  
The big problem with this approach is that you inevitably end with maps consisting of only small cramped areas full with monsters. Therefore gameplay becomes dead-boring after a few levels, because it's just way too repetitive. The amount of care put in the maps does not change that, because it simply can't due to the 1024 limits. Rated with gameplay as most important factor: 1*. Sorry guys, but that's what it is. Have fun anyway.

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Guest

  
Hell Baron's first track , and the second was arhville . no idea . no concept . million enemies .

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Guest

Unknown date

  
I thought this was a pretty decent map set update. Some maps did seem a bit "filler," like the really small ones thrown in between some what medium sized maps. The Archviles did get annoying. Overall this was an average map set at best, so I give it a 3/5.-Candle M

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Guest

Unknown date

  
It wasn't bad as the first two versions. It was okay, I don't know. On average, I'd say a 3/5. -The Ace of Spades

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Guest

Unknown date

  
The 64 unit maps were better.

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Guest

Unknown date

  
The maps were solid and the new ones were good, too. I seem to remember beating the boss in 3 seconds last time; this time round it took me a little longer ;) Bravo. Magnific.

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Guest

Unknown date

  
1024 suck, always.

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Guest

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
very bad

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Guest

Unknown date

  
Good 1024 maps they were challenging. 4/5

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Guest

Unknown date

  
Nothing was improved in this update. Waste of time. 0/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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