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1024-4: Directors Cut Version 2

   (21 reviews)
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About This File

Remember 1024-4: Directors Cut? It's back! This time i made sure it has no compat problems on prboom+, replaced all crappy maps with awesome ones (7,13,14,15,16,31,32), in short i removed ALL crappy stuff from the wad :D


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NuMetalManiak

  
cramped with bad gameplay choices. I did like MAP14 but that's about it.

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Guest

  
The big problem with this approach is that you inevitably end with maps consisting of only small cramped areas full with monsters. Therefore gameplay becomes dead-boring after a few levels, because it's just way too repetitive. The amount of care put in the maps does not change that, because it simply can't due to the 1024 limits. Rated with gameplay as most important factor: 1*. Sorry guys, but that's what it is. Have fun anyway.

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Guest

  
Hell Baron's first track , and the second was arhville . no idea . no concept . million enemies .

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Unknown date

  
I thought this was a pretty decent map set update. Some maps did seem a bit "filler," like the really small ones thrown in between some what medium sized maps. The Archviles did get annoying. Overall this was an average map set at best, so I give it a 3/5.-Candle M

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Unknown date

  
It wasn't bad as the first two versions. It was okay, I don't know. On average, I'd say a 3/5. -The Ace of Spades

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Unknown date

  
The 64 unit maps were better.

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Unknown date

  
The maps were solid and the new ones were good, too. I seem to remember beating the boss in 3 seconds last time; this time round it took me a little longer ;) Bravo. Magnific.

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Unknown date

  
1024 suck, always.

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Guest

Unknown date

  
Pretty darn good.

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Unknown date

  
very bad

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Unknown date

  
Good 1024 maps they were challenging. 4/5

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Unknown date

  
Nothing was improved in this update. Waste of time. 0/5

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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