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1024-4: Directors Cut Version 2

   (21 reviews)
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About This File

Remember 1024-4: Directors Cut? It's back! This time i made sure it has no compat problems on prboom+, replaced all crappy maps with awesome ones (7,13,14,15,16,31,32), in short i removed ALL crappy stuff from the wad :D


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NuMetalManiak

  
cramped with bad gameplay choices. I did like MAP14 but that's about it.

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Guest

  
The big problem with this approach is that you inevitably end with maps consisting of only small cramped areas full with monsters. Therefore gameplay becomes dead-boring after a few levels, because it's just way too repetitive. The amount of care put in the maps does not change that, because it simply can't due to the 1024 limits. Rated with gameplay as most important factor: 1*. Sorry guys, but that's what it is. Have fun anyway.

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Guest

  
Hell Baron's first track , and the second was arhville . no idea . no concept . million enemies .

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Unknown date

  
I thought this was a pretty decent map set update. Some maps did seem a bit "filler," like the really small ones thrown in between some what medium sized maps. The Archviles did get annoying. Overall this was an average map set at best, so I give it a 3/5.-Candle M

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Unknown date

  
It wasn't bad as the first two versions. It was okay, I don't know. On average, I'd say a 3/5. -The Ace of Spades

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Unknown date

  
The 64 unit maps were better.

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Unknown date

  
The maps were solid and the new ones were good, too. I seem to remember beating the boss in 3 seconds last time; this time round it took me a little longer ;) Bravo. Magnific.

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Unknown date

  
1024 suck, always.

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Guest

Unknown date

  
Pretty darn good.

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Unknown date

  
very bad

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Unknown date

  
Good 1024 maps they were challenging. 4/5

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Unknown date

  
Nothing was improved in this update. Waste of time. 0/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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