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1024-4: Directors Cut Version 2

   (22 reviews)
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About This File

Remember 1024-4: Directors Cut? It's back! This time i made sure it has no compat problems on prboom+, replaced all crappy maps with awesome ones (7,13,14,15,16,31,32), in short i removed ALL crappy stuff from the wad :D


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fnord

  

Blocky, cramped, incredibly dull and repetitive with little to distinguish one map from the next - feels like your playing the same map over and over again. And too many revenants, barons and arch viles. All in all, very little to enjoy here.

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NuMetalManiak

  
cramped with bad gameplay choices. I did like MAP14 but that's about it.

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Guest

  
The big problem with this approach is that you inevitably end with maps consisting of only small cramped areas full with monsters. Therefore gameplay becomes dead-boring after a few levels, because it's just way too repetitive. The amount of care put in the maps does not change that, because it simply can't due to the 1024 limits. Rated with gameplay as most important factor: 1*. Sorry guys, but that's what it is. Have fun anyway.

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Guest

  
Hell Baron's first track , and the second was arhville . no idea . no concept . million enemies .

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Guest

Unknown date

  
I thought this was a pretty decent map set update. Some maps did seem a bit "filler," like the really small ones thrown in between some what medium sized maps. The Archviles did get annoying. Overall this was an average map set at best, so I give it a 3/5.-Candle M

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Guest

Unknown date

  
It wasn't bad as the first two versions. It was okay, I don't know. On average, I'd say a 3/5. -The Ace of Spades

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Guest

Unknown date

  
The 64 unit maps were better.

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Guest

Unknown date

  
The maps were solid and the new ones were good, too. I seem to remember beating the boss in 3 seconds last time; this time round it took me a little longer ;) Bravo. Magnific.

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Guest

Unknown date

  
1024 suck, always.

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Guest

Unknown date

  
Pretty darn good.

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Guest

Unknown date

  
very bad

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Guest

Unknown date

  
Good 1024 maps they were challenging. 4/5

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Guest

Unknown date

  
Nothing was improved in this update. Waste of time. 0/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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