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Technician's Base

   (12 reviews)
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3 Screenshots

About This File

A dark, small to medium sized base level with a classic touch to it that runs on Vanilla Doom.


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Guest

Unknown date

  
yay, i find all secrets. 3/5

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Guest

Unknown date

  
A good little level with well sorted out gameplay. Its easy if you're aware but hard if you aren't careful. Its nowhere near Paul's best work though unfortunatley. 3.5/5

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Guest

Unknown date

  
I played this and wasn't really impressed. The red key on the pillar ruined it.

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Guest

Unknown date

  
^ A fixed version of this map will be released soon. I do not understand why the key dosen't lower. I'll make some changes and reupload it. But it would have been better to email me about this problem. -P.C

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Guest

Unknown date

  
Wow,a good Paul Corfiatis Map, after that wolfendoomed crap. 4 stars

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Guest

Unknown date

  
Nice looking map with alot of action. 4 stars

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Guest

Unknown date

  
This was "a lot" of fun because it offered zero challenge on UV, which is meant to be a hard-to-challenging difficulty setting. It was kind of small, too, and aside for the early traps nothing else grabbed me. Still, it's a pretty good map. Throw in 3 archviles into that same map and I'd be REALLY impressed :P

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Unknown date

  
This is broken, unfortunately. The red key can't be lowered without Boom compatibility. Test vanilla levels with the original executables, Chocolate Doom, or PrBoom -complevel 2 (DOOM II) or 3 (DOOM).

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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