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Technician's Base

   (12 reviews)
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3 Screenshots

About This File

A dark, small to medium sized base level with a classic touch to it that runs on Vanilla Doom.


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Guest

Unknown date

  
yay, i find all secrets. 3/5

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Guest

Unknown date

  
A good little level with well sorted out gameplay. Its easy if you're aware but hard if you aren't careful. Its nowhere near Paul's best work though unfortunatley. 3.5/5

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Unknown date

  
I played this and wasn't really impressed. The red key on the pillar ruined it.

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Guest

Unknown date

  
^ A fixed version of this map will be released soon. I do not understand why the key dosen't lower. I'll make some changes and reupload it. But it would have been better to email me about this problem. -P.C

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Unknown date

  
Wow,a good Paul Corfiatis Map, after that wolfendoomed crap. 4 stars

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Guest

Unknown date

  
Nice looking map with alot of action. 4 stars

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Unknown date

  
This was "a lot" of fun because it offered zero challenge on UV, which is meant to be a hard-to-challenging difficulty setting. It was kind of small, too, and aside for the early traps nothing else grabbed me. Still, it's a pretty good map. Throw in 3 archviles into that same map and I'd be REALLY impressed :P

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Unknown date

  
This is broken, unfortunately. The red key can't be lowered without Boom compatibility. Test vanilla levels with the original executables, Chocolate Doom, or PrBoom -complevel 2 (DOOM II) or 3 (DOOM).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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