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Zero Tolerance

   (102 reviews)
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3 Screenshots

About This File

Step into the circuits of the Prototype, a rogue android scheduled for termination but freed in a time of dire need. Trash the opposition of the First Invasion with a plethora of new weapons and dazzling special effects. Complete with a new heads-up-display and a full-fledged reloading system, Zero Tolerance is almost a Total Conversion in its own right.

A seperate text document, zp-zeros.txt, has been included and contains the full storyline and whatnot. Rejoice, ye who are interested in that kind of stuff. The plotline somehow ties into that of Zen Dynamics, but its main connections are currently unknown.


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Guest

  
This Wad Is Perfect

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Guest

Unknown date

  
Kewel indeed

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Guest

Unknown date

  
my fav weapons mod of 2008

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Guest

Unknown date

  
A true masterpeice indeed! This is by far one of my favorates next to Diaz: Last Hours of Purity. Same story here: excellent looking sprites, originality, not too many, not too few, pefectly balanced set. Legendary 5/5 -Bishop

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Guest

Unknown date

  
Best.Weapon.Wad.Ever 65535/5 However the specil HUD Slow the game ALOT.

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Guest

Unknown date

  
Find a way to make it work with the bots, but until then 5/5 It's polished and you really have to change weapons depending on the thread, so I like the balance too.

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Guest

Unknown date

  
I'm using the latest gzdoom like you said and there's no option to bind a reload key, once the clip runs out it's done forever. Also I'm not sure if it's supposed to come with new maps or not, the textfile says All but I don't have any.

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Unknown date

  
Wtf is up w/ the new human enemies? The old humans seem like harmless little butterflies compared to these guys. They're quick to shoot, are very damaging when they hit, and since most levels are full of them, they are frankly just overpowered. Way more dangerous than the vast majority of their demon overlords.

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Unknown date

  
Wonderful. Simply amazing. Needs a Cacoward or two, it does.

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Guest

Unknown date

  
Wonderful set of weapons, but one fatal flaw IMO: the Susan Pistol. A slot 2 weapon that fires slow projectiles which damage the player is a shoddy replacement for the shotgun. Other than that, good mod.

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Unknown date

  
Even though you didnt add any new levelsets, you still get a *legendary* rating for this gem. 5/5

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Unknown date

  
Not bad. I wasn't too impressed with it to be honest. The chainsaw is pretty sweet and that bouncy laser gun thing is kinda fun to use and the new enemies are ok. Aside from that, it's kinda cool. Zen Dynamics is better IMO. 4/5

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Unknown date

  
Weapon mod of the year in my opinion. 5'd.

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Unknown date

  
The weapons as a whole just don't have a good power curve where the little weapons are fast and weak, and the big weapons are lacking in power and are slow as hell. There's just no single weapon that one could feel comfortable with, you are constantly switching because of ammo imbalance or because the weapon you are using just won't cut it for some random enemy that pops up.

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Unknown date

  
This is just pure awesomness, but there's one problem for me... The Infinity was quite weak compared to normal BFG, but other than that - Epic! 5/5

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Unknown date

  
This is a great wad. But I did find faults in it. The Photon pistol and the bouncer machinegun are poorly designed and there are WAY too many sound effects from Quake 4. Otherwise a great wad no one should miss. -SamVision

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Unknown date

  
There's so much to say about this wad, but I'll restrict my thoughts to one comment: the music replacement for level 3 sounds like it was ripped from the Sims. Also, 5 stars.

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Unknown date

  
David, you are crazy. Very good weapon mod, well-balanced and funny. The best after doom3 weapons

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Unknown date

  
This weaponset is the freakin' bomb. The guns themselves are all original, balanced, have just the right look and feel, animate superbly, and don't break the game in any way. I could go on about all the things this wad does right, but I don't want to bore everyone. This is, in my admittedly worthless opinion, the best weaponset out there, barely edging out Weasel's Agent Diaz.

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Unknown date

  
It was okay. Didn't fit my tastes in weapon mods, 3/5.

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Unknown date

  
Sheet! This thang rocks!!!!

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Unknown date

  
ಠ_ಠ Holy Fuck! This is awesome!

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Unknown date

  
The best weapons mod I have ever played.

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Unknown date

  
Easily the best standalone weapons pack I've ever seen. 5/5!

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Unknown date

  
Basically just fun, and compatible with almost all mapsets. Did I mention I had fun with this? 5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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