Credits
Many,
Engine iD, Randy Heit, Graf Zahl Artists -Paul (NMN) . Weapons: Photon, Raiden, Flak, Xanadu, Bouncer, Prometh, Zero&Infinity -Eriance . Weapon: Flaregun + new imps and enemy gibs -Xanthier . Weapon: Xanadu (co-op with Paul) -Doom2.5 Team . Weapon: Chainsaw -JStanf35 . Weapon: Genova (from Imagination) http://www.geocities.com/jstanf35/ -Vader . Knight/Baron gibs -Cory Whittle . many original sprites (clips) + chaingunner replacement -3Drealms. Weapon: Prophet (Duke64 rip+edit) . orig. rip by Chronoteeth Musicians -BenJam --> http://benjam.org -Karsten Koch -v- http://www.aufgang.org/koch/homepage/music.asp Contributers -WildWeasel . some Stranger-FX, alphatesting -Nash . radical gore effects -Enjay . switches & footsteps -Xaser . blood, improved effects -Xenophon . original casing code -Corwin . splash effects Alphatesters -TheDarkArchon -Chronoteeth -TawmDee -SnowKate -Paul (NMN) -WildWeasel -MasterOFDeath -Xaser Additional -iD . sounds from Doom 3 and Quake 3 -Epic . sounds from Unreal -Volition . sounds from Freespace 2 -Raven . misc Hexen and Quake4 rips -Rogue . misc Strife rips -3D Realms . Duke Nukem Mushroom Cloud -Doom2.5 Team . various projeciles and effects -Others unknown!
Text File
*NOTE* -- As of 6-1-08, the required ZDoom 2.2.1 hasn't actually been
released yet. This mod will *not* work with 2.2.0 or earlier. Period.
Until said version is released, either grab Nash's SVN Zdoom build at:
http://nash.wanzafran.com/doomstuff/svn/
or use the latest GZDoom version. Both have been tested and run flawlessly.
Please do not waste anyone's time by using the wrong version and
complaining "this mod doesn't work." Thank you, and enjoy the mod.
===========================================================================
Advanced Engine Needed : ZDoom 2.2.1 / GZdoom 1.1.04 (or later)
Primary purpose : Gameplay mod - new weapons, effects and enemies
===========================================================================
Title : Zero Tolerance
Filename : zp-zerot.wad
Release date : 05-29-08
Author : Zero Prophet
Email Address : zeroprophet@gmail.com
Other Files By Author : Zero Tolerance
Misc. Author Info : Mysterious individual,
cryptic speaking style,
unknown whereabouts.
Description : Step into the circuits of the Prototype, a rogue
android scheduled for termination but freed in a
time of dire need. Trash the opposition of the
First Invasion with a plethora of new weapons and
dazzling special effects. Complete with a new
heads-up-display and a full-fledged reloading
system, Zero Tolerance is almost a Total Conversion
in its own right.
A seperate text document, zp-zeros.txt, has been
included and contains the full storyline and
whatnot. Rejoice, ye who are interested in that
kind of stuff. The plotline somehow ties into that
of Zen Dynamics, but its main connections are
currently unknown.
Additional Credits to : Many,
Engine : iD, Randy Heit, Graf Zahl
Artists :
-Paul (NMN) . Weapons: Photon, Raiden, Flak,
Xanadu, Bouncer, Prometh, Zero&Infinity
-Eriance . Weapon: Flaregun
+ new imps and enemy gibs
-Xanthier . Weapon: Xanadu (co-op with Paul)
-Doom2.5 Team . Weapon: Chainsaw
-JStanf35 . Weapon: Genova (from Imagination)
http://www.geocities.com/jstanf35/
-Vader . Knight/Baron gibs
-Cory Whittle . many original sprites (clips)
+ chaingunner replacement
-3Drealms. Weapon: Prophet (Duke64 rip+edit)
. orig. rip by Chronoteeth
Musicians :
-BenJam --> http://benjam.org
-Karsten Koch -v-
http://www.aufgang.org/koch/homepage/music.asp
Contributers :
-WildWeasel . some Stranger-FX, alphatesting
-Nash . radical gore effects
-Enjay . switches & footsteps
-Xaser . blood, improved effects
-Xenophon . original casing code
-Corwin . splash effects
Alphatesters :
-TheDarkArchon
-Chronoteeth
-TawmDee
-SnowKate
-Paul (NMN)
-WildWeasel
-MasterOFDeath
-Xaser
Additional :
-iD . sounds from Doom 3 and Quake 3
-Epic . sounds from Unreal
-Volition . sounds from Freespace 2
-Raven . misc Hexen and Quake4 rips
-Rogue . misc Strife rips
-3D Realms . Duke Nukem Mushroom Cloud
-Doom2.5 Team . various projeciles and effects
-Others unknown!
===========================================================================
* What is included *
New levels : No
Sounds : Yes
Music : Yes - Adaptations of BenJam's "Binary World",
http://modarchive.org/module.php?65120
In-game midis are personal remixes of Karsten
Koch's soundtrack for the game "Rollin".
Originals available from Koch's homepage:
http://www.aufgang.org/koch/homepage/music.asp
Remixes available from www.vgmusic.com:
- Dos & Windows section, look for "Rollin"
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No (sync issues)
Other : ZDoom-Specifics
* Play Information *
Game : Doom II or UDoom
Map # : All
Single Player : Yes.
Cooperative : Yes - great fun with Plutonia
Deathmatch : Yes - if you don't mind dying often!
Difficulty Settings : Depends
Source Port : Zdoom 2.2.1 or later (and compatibles: ST & GZ)
* Construction *
Base : Graphics mostly from NMN,
Animations by Zero Prophet,
Coding by Zero Prophet,
Donations from Xaser and Zen Dynamics
Build Time : Months of work, Years of idle
Editor(s) used : XWE, PSP7, ImpulseTracker, GoldWave
Known Bugs : HUD is not perfect and the Lasersight is buggy.
These issues will be fixed when ZDoom allows.
May Not Run With... : Certain ZDoom-Specific wads may confuse Zerot's
scripting. Any TCs with complete weapon replacements
are not recommended. Mods with advanced DECORATE
(ie, Zen Dynamics) are not healthy either.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, as long as you credit the Non-Prophet in some form.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission (or otherwise assumed it) from the
original authors of any modified or included content in this file to
allow further distribution. In other words, you won't get sued.
* Where to get the file that this text file describes *
http://www.doomworld.com/idgames/
end.file