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LONGWAD2

   (10 reviews)
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3 Screenshots

About This File

Large wads, heavy detail, see-through doors, bowling alley, windows that open, doors that 'swing' open like real ones, a keyless level, more street fighting, lots of close qrtr fights..good stuff.

Tunnels of Love (31.WAD): Illusions of swinging doors, impassable cages opening, sectors changing from 20% health loss to harmless at the flick of a switch, while you explore an underground mine rail system, a health restoring light beam, and more.


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Guest

Unknown date

  
The level design is quite bad and the areas are forgettable. Just take the starting level to illustrate what I mean... that rising elavater was a one-way trip to disaffecting everyone who wanted to have a good time. Confused pathways, dull battles... can be much better.

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Guest

Unknown date

  
this one is a old-school wad from 1996. You're noticed.... whatever 31.wad is a sexy map so I'll give just for that one 2.9 stars.

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Guest

Unknown date

  
Long wad is long!

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Guest

Unknown date

  
Meh... Not very impressive. 2/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 episode with eternal doom style gameplay

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Guest

Unknown date

  
No thanks...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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