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Cybo-Kill!!

   (3 reviews)
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About This File

You've just transported into the Cybo-Demon's base of operations. Now all you have to do is find him and take him out. Somewhere in the base is his station-control-room, from which he radios messages to other UAC bases and of course the inhabitants of the one you're in. But beware! The Cybo-Demon is tricky! Once you spot him he'll do anything to make sure you stay....dead or alive.


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Guest

Unknown date

  
ill rip his hed off and throw it out of the galixy

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Guest

Unknown date

  
Go play it.

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Doomkid

Unknown date

  
I know what youre thinking: This is a shitty square with a cyberdemon in it. but hold on! This map features solid gameplay and design, a quick ripper of a map. It stands well above most WADs from 1995, and would have made a welcome addition to any old map sets.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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