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ZPack - Random Maps for ZDoom

   (115 reviews)

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A megawad of 3 themed episodes, each of them with numerous maps fully taking the advantage of ZDoom's features!


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MuratMikal

  

Played all maps in HMP difficulty with keyboard only. This is an interesting megawad which use several features present in ZDOOM such as swimming underwater, attacking monsters with help of friendly marines, flying upward through a giant fan among others. All maps are well design but few aren't balanced properly (for example E2M3 and E3M0, which really need more health). Speaking of E3M0, it is the worst map of the megawad, besides not balanced properly it's very cramped and all over the place. The best for me are E1M7, E1M8, E2M7, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8 and E3M9. All the other maps are OK to play. I would reccomend only for those who don't mind some customs monsters.
 

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Nems

  

I really wanted to give this four stars because the levels are beautiful and a lot of work clearly went into these, making a lot of use of ZDoom's features. However, I'm giving it three stars because the gameplay is a mixed bag. I wasn't a fan of Tormentor667's timed section (though there was plenty of time to complete it signs of where to go in that level aren't clear; I had to consult a YouTube video on where to find the red key). Some of the custom monsters felt cheap as hell to encounter. Finally, the last map can fuck right off, especially when killing the boss results in an explosion that drains your health. Considering all the other bullshit you have to go through during the boss battle, having enough health to even make it through that arena-wide explosion to get to the exit is a luck of the draw.

 

I'll likely play through this again at some point but not for a while. It's hard for me to recommend this as a full playthrough to others though. There's some standout maps in this collection that are worth playing regardless (Vader's and skillsaw's maps come to mind).

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silentzorah

  

Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.

 

I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.

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Combinebobnt

  
Mixed bag, but as long as you avoid the bad maps that take 10 hours and play the good maps that take 10 hours, then you are alright

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Guest

  
Not bad :-P

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Guest

Unknown date

  
I would have to say that this was a pretty cool map set from the time I was playing it. The new monster designs kicked ass. It was very atmospheric and it had a nice layout on some of the maps. Over all it was tough, but good if you got nothing better to do. 4/5!-Candle M

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Guest

Unknown date

  
dahm this is awesome

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Guest

Unknown date

  
A real mishmash of quality, mostly bad, I found most of the maps to be pretty lame but its worth downloading just for Vader's four maps and Xaser's map "Sector". - MasterOFDeath

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Guest

Unknown date

  
Like the new CC4, a couple of maps are extreme standouts. In addition to Vader's Thunderpeak (even though it's been released separate) and equally awesome Blackrock, Zippy's Terror Cube, skillsaw's two maps (but mainly the latter of them), and Xaser's Sector are far too good to miss. I can only give 4 stars this time because there are a lot more maps compared to CC4 that are, tbh, pretty bland. But you need to download it for Terror Cube, Blackrock, skillsaw's E3M8, and Sector at the very least.

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Guest

Unknown date

  
This is easily my favorite megawad!:)

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Guest

Unknown date

  
As always with a community (mega)wad, you have a mixed bag. Some maps are really cool, some aren't, but this project doesn't deserve all the bashing I've seen earlier. Wrote a small article on ZPack here, for those who can read French : http://lacommunaute. forum2jeux.com/pwads -f11/zdoom-zpack-t14 68.htm 4 stars. [WH]-Wilou84

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Unknown date

  
Incredible! These maps are pretty, good and a fuckin really gameplay =) 5 stars Darkness

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Guest

Unknown date

  
At some point in episode 2, right after the first text screen, the game loaded to Map02 Underhalls for some reason. Otherwise a decent set.

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Guest

Unknown date

  
Awesome collection of maps. Also, this is only megawad I played start to finish with Brutal Doom. Surprisingly enjoyable experience since BD tends to mess up balance on most wads I tried to play with it, making them either to easy or to hard. Not here. So if you were looking for maps that are good match for BD, ZPack is probably best choice.

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Guest

Unknown date

  
Copy and paste and all the maps and all the rooms in every map look the same. And those black monsters that look like they're taking a dump and those anorectic imps suck. 0

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Guest

Unknown date

  
awesome wad. A MUST!

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Guest

Unknown date

  
You guys are really coming out as good level designers - that includes the kzidz crew :P Only an idiot wouldn't hire you guys to work for their game-making firm. Truly inspiring work. Possibly some people won't like it because of the fairly challenging difficulty, but in my opinion UV and the puzzle-solving is next to perfect. I'm yet to play a lot of the levels, but I Just couldn't wait to unload my praise for this quality megawad. Very creative design also. Mad props to all!

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Guest

Unknown date

  
Have you guys played the bonus levels yet? Freakin unbelievable. 5/5

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Guest

Unknown date

  
Like all community compilations, some are bad, some are good. The majority, though, are decent.

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Guest

Unknown date

  
A few amazing maps buried underneath a ton of awful ones.

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Guest

Unknown date

  
Nothing short of amazing for the most part, however one or two of the levels drag on, and a couple of others are below par. However, as a community chest styled project, it is a very good one. VERY recommended - 5*

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Unknown date

  
Take these maps: E1M3, E1M7, E2M3, E2M6, E2M7, E3M7, E3M8, E1M8, E1M9, and E3M10. Bundle them into the first episode - call this the "main" episode. Then make two episodes for overflow levels (all the rest). Basically the maps I mentioned are where the real quality lies; the remainder range from weak to just barely "good". But I can't assess less than 4/5, because even as is, some of these great levels are way too good to rate anything lower. Definitely worth downloading and sifting.

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Unknown date

  
Some mediocre maps, few downright awful ones, few potentially great maps that were ruined by fatal flaws (yo, Tormentor! never-ever-ever again put time limit in your map!)... but also many really awesome maps that make suffering through the rest more than worthy.

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Guest

Unknown date

  
excelent maps, but the music of spirit underworld is a fucking shit 4/5

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Guest

Unknown date

  
Perhaps the best wad in the world.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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