Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ZPack - Random Maps for ZDoom

   (114 reviews)

Guest

5 Screenshots

About This File

A megawad of 3 themed episodes, each of them with numerous maps fully taking the advantage of ZDoom's features!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Nems

  

I really wanted to give this four stars because the levels are beautiful and a lot of work clearly went into these, making a lot of use of ZDoom's features. However, I'm giving it three stars because the gameplay is a mixed bag. I wasn't a fan of Tormentor667's timed section (though there was plenty of time to complete it signs of where to go in that level aren't clear; I had to consult a YouTube video on where to find the red key). Some of the custom monsters felt cheap as hell to encounter. Finally, the last map can fuck right off, especially when killing the boss results in an explosion that drains your health. Considering all the other bullshit you have to go through during the boss battle, having enough health to even make it through that arena-wide explosion to get to the exit is a luck of the draw.

 

I'll likely play through this again at some point but not for a while. It's hard for me to recommend this as a full playthrough to others though. There's some standout maps in this collection that are worth playing regardless (Vader's and skillsaw's maps come to mind).

Share this review


Link to review
silentzorah

  

Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.

 

I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.

Share this review


Link to review
Combinebobnt

  
Mixed bag, but as long as you avoid the bad maps that take 10 hours and play the good maps that take 10 hours, then you are alright

Share this review


Link to review
Guest

  
Not bad :-P

Share this review


Link to review
Guest

Unknown date

  
I would have to say that this was a pretty cool map set from the time I was playing it. The new monster designs kicked ass. It was very atmospheric and it had a nice layout on some of the maps. Over all it was tough, but good if you got nothing better to do. 4/5!-Candle M

Share this review


Link to review
Guest

Unknown date

  
dahm this is awesome

Share this review


Link to review
Guest

Unknown date

  
A real mishmash of quality, mostly bad, I found most of the maps to be pretty lame but its worth downloading just for Vader's four maps and Xaser's map "Sector". - MasterOFDeath

Share this review


Link to review
Guest

Unknown date

  
Like the new CC4, a couple of maps are extreme standouts. In addition to Vader's Thunderpeak (even though it's been released separate) and equally awesome Blackrock, Zippy's Terror Cube, skillsaw's two maps (but mainly the latter of them), and Xaser's Sector are far too good to miss. I can only give 4 stars this time because there are a lot more maps compared to CC4 that are, tbh, pretty bland. But you need to download it for Terror Cube, Blackrock, skillsaw's E3M8, and Sector at the very least.

Share this review


Link to review
Guest

Unknown date

  
This is easily my favorite megawad!:)

Share this review


Link to review
Guest

Unknown date

  
As always with a community (mega)wad, you have a mixed bag. Some maps are really cool, some aren't, but this project doesn't deserve all the bashing I've seen earlier. Wrote a small article on ZPack here, for those who can read French : http://lacommunaute. forum2jeux.com/pwads -f11/zdoom-zpack-t14 68.htm 4 stars. [WH]-Wilou84

Share this review


Link to review
Guest

Unknown date

  
Incredible! These maps are pretty, good and a fuckin really gameplay =) 5 stars Darkness

Share this review


Link to review
Guest

Unknown date

  
At some point in episode 2, right after the first text screen, the game loaded to Map02 Underhalls for some reason. Otherwise a decent set.

Share this review


Link to review
Guest

Unknown date

  
Awesome collection of maps. Also, this is only megawad I played start to finish with Brutal Doom. Surprisingly enjoyable experience since BD tends to mess up balance on most wads I tried to play with it, making them either to easy or to hard. Not here. So if you were looking for maps that are good match for BD, ZPack is probably best choice.

Share this review


Link to review
Guest

Unknown date

  
Copy and paste and all the maps and all the rooms in every map look the same. And those black monsters that look like they're taking a dump and those anorectic imps suck. 0

Share this review


Link to review
Guest

Unknown date

  
awesome wad. A MUST!

Share this review


Link to review
Guest

Unknown date

  
You guys are really coming out as good level designers - that includes the kzidz crew :P Only an idiot wouldn't hire you guys to work for their game-making firm. Truly inspiring work. Possibly some people won't like it because of the fairly challenging difficulty, but in my opinion UV and the puzzle-solving is next to perfect. I'm yet to play a lot of the levels, but I Just couldn't wait to unload my praise for this quality megawad. Very creative design also. Mad props to all!

Share this review


Link to review
Guest

Unknown date

  
Have you guys played the bonus levels yet? Freakin unbelievable. 5/5

Share this review


Link to review
Guest

Unknown date

  
Like all community compilations, some are bad, some are good. The majority, though, are decent.

Share this review


Link to review
Guest

Unknown date

  
A few amazing maps buried underneath a ton of awful ones.

Share this review


Link to review
Guest

Unknown date

  
Nothing short of amazing for the most part, however one or two of the levels drag on, and a couple of others are below par. However, as a community chest styled project, it is a very good one. VERY recommended - 5*

Share this review


Link to review
Guest

Unknown date

  
Take these maps: E1M3, E1M7, E2M3, E2M6, E2M7, E3M7, E3M8, E1M8, E1M9, and E3M10. Bundle them into the first episode - call this the "main" episode. Then make two episodes for overflow levels (all the rest). Basically the maps I mentioned are where the real quality lies; the remainder range from weak to just barely "good". But I can't assess less than 4/5, because even as is, some of these great levels are way too good to rate anything lower. Definitely worth downloading and sifting.

Share this review


Link to review
Guest

Unknown date

  
Some mediocre maps, few downright awful ones, few potentially great maps that were ruined by fatal flaws (yo, Tormentor! never-ever-ever again put time limit in your map!)... but also many really awesome maps that make suffering through the rest more than worthy.

Share this review


Link to review
Guest

Unknown date

  
excelent maps, but the music of spirit underworld is a fucking shit 4/5

Share this review


Link to review
Guest

Unknown date

  
Perhaps the best wad in the world.

Share this review


Link to review
Guest

Unknown date

  
i finished the pack and even warped to secret maps because i haven't found them. damn, i was so happy when i finished e3m0 (that was after the final battle of e3m9) when all that music made my cry, the last cutscene of funny music and the camera floating around made me happy. damn, that made my day! this pack gets 4 stars at least because of very good map design and all scripted sequences but doesn't get the fifth star because of hard difficulty and i played on HMP. i bet UV is impossible.

Share this review


Link to review
  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
×