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ZPack - Random Maps for ZDoom

   (115 reviews)

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5 Screenshots

About This File

A megawad of 3 themed episodes, each of them with numerous maps fully taking the advantage of ZDoom's features!


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Guest

Unknown date

  
i finished the pack and even warped to secret maps because i haven't found them. damn, i was so happy when i finished e3m0 (that was after the final battle of e3m9) when all that music made my cry, the last cutscene of funny music and the camera floating around made me happy. damn, that made my day! this pack gets 4 stars at least because of very good map design and all scripted sequences but doesn't get the fifth star because of hard difficulty and i played on HMP. i bet UV is impossible.

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Guest

Unknown date

  
The pack is for Doom 2... Lol and they use ExMx and don't tell that it's for Doom 2, Noobs! ;-P... Whatever 5/5

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Guest

Unknown date

  
I cannot get THIS PACK TO WORK DUE TO THE PRESENCE OF SKULTAG. i got the thunpeak.wad and it rocked Meatloaf style. if the other maps in the pack are as good then it will justify the HOUR AND A HALF it took to download. 5/5 posted by Zarrion The Insect.

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Guest

Unknown date

  
Not bad overall, some levels are quite bland, but there's also a few can't misses in here (and no, not just Thunderpeak), and then some other maps that should appeal to at least a portion of the crowd.

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Guest

Unknown date

  
I remember I've been waiting without patience for this wad, and imagine how much disappointed it gave me! Well, its better than knee deep in the shit, but this is still boring and could have been done ALOT better. xaver's map was godlike though. 2/5

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Guest

Unknown date

  
Fucking awesome megaWAD. Was hoping for something a bit more epic with regards to the final boss, but that's just me. :P

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Guest

Unknown date

  
These maps are awesome!! Nice detail & game play. -[DUI] Hustler

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Guest

Unknown date

  
Just to let you know; the file has now been officially uploaded and updated. Redownload the zip for the bugfixed, final version of the mod! -Vader

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Guest

Unknown date

  
The first level starts you off in a room where you can shoot monsters but they can't shoot you - lame - and it goes downhill from there. All the "atmospheric" Quake sounds, sloped surfaces, overused bestiary monsters and scripting in the world can't save maps which are essentially just boring and flawed layouts. COPYPASTE = DETAIL, RIGHT GUYS? RIGHT? Play Tormentor667 and Vader's maps, skip the rest. 2/5

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Guest

Unknown date

  
I was stopped cold at E1M2 in the middle of nearly beating it in the first playthrough when I tried to grab the bullet box out from underneath the rocket trap, except I didn't have enough speed because that room is way too small for a rocket trap, and got blindsided by a flowery piece explosive ordnance. I kind of... never played ZPack again. 3/5 -Remiel

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Guest

Unknown date

  
Amazing. The new (and old) sprites, levels, weapons, sounds, music provides an explosively entertaining mixture of surreal video game blasting action. All your favorite enemies from your favorite 2d games are here, and presented in some very interesting ways, not the least of which is a 60 ft tall cultist from blood. Pixel-tripping at its finest. ~BeyondNecroDome

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Guest

Unknown date

  
Apparently this wasn't uploaded by the authors but by some random smuck who got it from the open beta on the ZDoom forums. Weird. But that means they're still working on it! Seems to be a lot of great maps with a wide range of gameplay. There are a few scummy ones though. Can't wait for the real release!

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Guest

Unknown date

  
Zippy's E2M6 appears to be horrendously underappreciated, I found that to be one of the coolest maps ever in the history of the universe.

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Guest

Unknown date

  
There's some junk in here but it's not like Vader's stuff is the ONLY gems to be had their (though it's arguably the best). I'd put Zippy's E2M6 and Xaser's E3M10 is the same 'great map' group as well though, at the very least. T667 stuff is good for fans of the author too. And probably more likely than not there'll be at least a few others you like. The time limit level didn't bother me terribly though I see how it could annoy some.

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Guest

Unknown date

  
AMAZING. Can't wait for HPack! Keep the good work up!

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Guest

Unknown date

  
I only say... This is Amazing 5/5

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Guest

Unknown date

  
Okay. Most of the levels are boring or poorly thought out. Some of them are just plain awful. The only recommended maps worth checking out are Xaser's Sector and any of the maps by Vader like Blackrock. Don't bother with anything else unless you're extremely bored and have nothing better to do, you won't be impressed otherwise. ~ SnowKate709

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Guest

Unknown date

  
this pack is good, i like the level design but FUCK, i don't like the custom monsters!!! some of them are good, some others suck! but i wish to use this with my monsters pack randomizer otherwise this doesnt work well due of duplicate monsters (Afrit, Suicide Bomber, Blood Fiend, etc) and if i delete monsters from wad, i think will appear a sign in their places!! i hate this when happens. i give 5 stars for mostly level design and 1 star for monsters. resulting 3 stars!!

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Guest

Unknown date

  
A word to the wise: Do *not* comment on the wad's quality until you've actually *tried* all the maps. For how can one honestly say Vader's maps are nothing short of amazing? Also epic are "Terror Cube" and "The Spirit Underworld". "Fanboy" is cool in its own right, and Phobus's maps aren't half bad either. Can't really comment on Sector, but it's original, anyhow. Fived anyway -- grab bags always hide a real treat or two. -Xaser

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Guest

Unknown date

  
OMG! this is gold, 5/5

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Guest

Unknown date

  
All of the maps are beautiful, that's for sure. Episode 1 was so-so for me, Episode 2 was above average, and Episode 3 was quite good (but I like the hellish/gothic stuff, so...). Overall, pretty good work--just has a weak start. 4/5

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Guest

Unknown date

  
Some Maps is realy cool other realy sucks! Sectors from Xazer is just awesome and brilliant! Tormentor must try to stop with Copy & Paste a little bit! 4/5 - Logan MTM

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Guest

Unknown date

  
mixed quality, a few maps do look fantastic, some nice effects, I like the small 'spider', but too often hallway-fights 4.5/5

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Guest

Unknown date

  
This shouldn't have been uploaded so early but someone decided to anyway, this is not the final version as there are still some issues to be addressed Cpt T

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Guest

Unknown date

  
i'm in episode 3 now! episode 2 was the hardest i believe, i died at least once in every level and i played very carefully with mouse and strafing and more. i'm not the best player around but still a good one and i played at medium skill (HMP).

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  • File Reviews

    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
    • By NoXion · Posted
      Some decent gameplay ideas here. The idea of the level itself being an enemy is perhaps most exemplified by the room with the large crusher taking up the most of the middle. In each corner that room is a lantern, and these are solid objects that you have to negotiate while passing through this room, as they force you to move into the zone of the crusher. Early on I got a little careless and was crushed to death. From that point I took the map a little more cautiously.

      The experience of the level is marred somewhat by the back-and-forth travelling one has to do to complete it. I get that the point was to keep the player running through the gauntlet of the traps, but some bits of it were tedious in a way that I don't think the author intended. The doors are poorly marked; the yellow key door is just a carved face. Some areas are needlessly cramped, the starting area especially. This isn't to say that there aren't any areas in this level where cramped surroundings do work; there's a room that's full of imps past one of the teleporters that's a fun little skirmish, although you have to be very good at dodging. And I noticed an error in one of the traps:



      But overall I had fun. 
    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
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