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Run-n-Gun 2

   (12 reviews)
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Guest

5 Screenshots

About This File

Modified version of my previous Run-n-Gun mod, complete weapon replacement and monsters modification, funny dynamic action


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Guest

Unknown date

  
For the forcefield gun and exactly why it's so shitty is because we fire it while running forward (because doom is about running forward) and we get stuck. We wasted ammo just to get stuck and while we turn the forcefield off with anoher button we are automatically killed by an overpowered monster. If you can't ass yourself to keep the newly spawned monsters from being bigger than the originals so it fucks up in nearly every map ever made, you truly suck.

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Guest

Unknown date

  
my buttox feels like a smelly old man

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Guest

Unknown date

  
Cool, just use the rocket launcher and hit an enemy! All the blood and decals. That's just great! My bloodlust gets pleased! 5/5

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Guest

Unknown date

  
This is a pretty good weapons mod, one of the better ones. I liked how the reload key was bound to R And the weapons were generally well made, and the enemies provided surprises plenty of times. I would like to note that some sprites seem a bit large. The weapons were great, but the guns, most notably the uzis, took up alot of the screen. Other than that, this is a very enjoyable weapon modification! A well put together weapon mod. 4/5

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Guest

Unknown date

  
It was okay.

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Guest

Unknown date

  
I just don't give a 0 star rating because of the Forcefield gun. I actually liked the concept.

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Guest

Unknown date

  
Fucking horrible !!!!

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Guest

Unknown date

  
the good, the bad, and the ugly. 3

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Guest

Unknown date

  
zer0 you are da best. i give for you 10 stars.your mod is legendary.

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Guest

Unknown date

  
AweSome Mod! Russian Moders on TOP!!! 5\5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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