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10x

   (46 reviews)
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About This File

10x multiplies the amount of doom enemies by, you guessed it, 10. Enemies explode into multiples of ten as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by ten. Don't try this on NUTS maps! The WAD was based on a Serious Sam mod called Parse Error.


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Guest

Unknown date

  
Very good idea! Only problem is that you need a wad with a low enemy count. 4/5

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Guest

Unknown date

  
rofl that would be awesome if this could work on strife

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Guest

Unknown date

  
This is insane, but original. Giving ten times the amount of monsters doesn't sound too bad on paper but I tried this and holy shi... On easier settings it's tough but anything over skill 2 is almost impossible! Me and a coop buddy tried this on skulltag survival and it's a fun challenge! Check it out.

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Guest

Unknown date

  
This is a pretty interesting thing. I can't imagine playing through an episode like this because I don't have the patience to kill at least 10 of every monster to appear, but it's still pretty fun to screw with, at least for a little while.

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Guest

Unknown date

  
Makes doom actually challenging again.

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Guest

Unknown date

  
really fun and adds replay value to any wad

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Guest

Unknown date

  
Excellent mod. Makes normal 'boring' doom maps like Hell Revealed! What it does to hell revealed, Makes them unplayable unless your actually good at doom, (or play at I'm to young to die). Heh. Gonna try it with Hell Revealed+Scalliano' s 667 Shuffle+Rpg Addon I made for that mod. Wish me luck. I can't gaurantee anything but a quick death however. But I am a Doom God, so....

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Unknown date

  
Heh heh... I've tried it with Hell Revealed 2 and it was a NIGHTMARE!!!! I died like 5 times on the first level and going up 1 death each level up.

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Guest

Unknown date

  
Suddently surviving MAP01 on "Hurt me Plenty" is nearly impossible! It's just a decorate lump, but the code does it's job very well with a few bugs here and their. "Do not try this on nuts maps!" LOL 4/5 -r_rr

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Unknown date

  
A pretty tough yet different type of wad. I'll give this a 4/5, if I get bored and don't feel like playing something else I might just play this instead :P Good work!-Candle M

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Guest

Unknown date

  
Validly insane. 4/5

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Unknown date

  
Try this on nuts.wad :P

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Guest

Unknown date

  
Try playing this with nuts 3. Can you survive 126,170 monsters?

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Unknown date

  
Ha. This is a simple idea that's fun and interesting for a short while. The fact that you can walk through the monsters helps the gameplay a bit, because you can often run away, but it's still maddeningly hard - Map29 becomes a Deus Vult-style hellfest, E4M1 is hilarious. On the whole it's the kind of thing you load up once or twice to see what it's like, and then you never play it again. But oh, that magic feeling.

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Unknown date

  
OMG lost souls are now 10x more annoying

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Unknown date

  
hey! do map30 on this wad with no cheat, and try to surviv for 10 mins! its so cool as the Icon of Sin throws the cubes! booboobooboobooboobo obooom!

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Guest

Unknown date

  
I can't imagine now how the 100x will be. 4/5 - Optimus

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Unknown date

  
Just for the hell of it, I tried this with the original Nuts.wad, running in GZDoom. It ran at about one frame every two to three minutes on my modest PC, with each frame appearing at an ever-greater interval. I hope that one day, perhaps in the far future, someone tries this with Deus Vult, and posts a video to YouTube.

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Unknown date

  
Meh. It's funny for a little bit but then it gets old fast.

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Unknown date

  
E1M8, E2M8, E3M8. The end. 5/5.

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Unknown date

  
Blimey...'tis a pity this doesn't work with Strife. D:

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Unknown date

  
This was a nightmare on nuts.wad.. fun nonetheless!

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Unknown date

  
^^^scalliano's 667 mod sucks! anyway this wad is good, 4/5! cutmanmike = win

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Unknown date

  
Quote:Don't try this on NUTS maps![\Quote] Heh... i know...Original nuts has like 100k enemies. I tried 10x with NUTS... its like 10000million enemies... my computer crashed :'D

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Unknown date

  
lol i cant complete a single map now

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
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    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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