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10x

   (46 reviews)
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About This File

10x multiplies the amount of doom enemies by, you guessed it, 10. Enemies explode into multiples of ten as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by ten. Don't try this on NUTS maps! The WAD was based on a Serious Sam mod called Parse Error.


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Guest

Unknown date

  
Very good idea! Only problem is that you need a wad with a low enemy count. 4/5

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Guest

Unknown date

  
rofl that would be awesome if this could work on strife

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Guest

Unknown date

  
This is insane, but original. Giving ten times the amount of monsters doesn't sound too bad on paper but I tried this and holy shi... On easier settings it's tough but anything over skill 2 is almost impossible! Me and a coop buddy tried this on skulltag survival and it's a fun challenge! Check it out.

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Guest

Unknown date

  
This is a pretty interesting thing. I can't imagine playing through an episode like this because I don't have the patience to kill at least 10 of every monster to appear, but it's still pretty fun to screw with, at least for a little while.

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Guest

Unknown date

  
Makes doom actually challenging again.

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Guest

Unknown date

  
really fun and adds replay value to any wad

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Guest

Unknown date

  
Excellent mod. Makes normal 'boring' doom maps like Hell Revealed! What it does to hell revealed, Makes them unplayable unless your actually good at doom, (or play at I'm to young to die). Heh. Gonna try it with Hell Revealed+Scalliano' s 667 Shuffle+Rpg Addon I made for that mod. Wish me luck. I can't gaurantee anything but a quick death however. But I am a Doom God, so....

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Guest

Unknown date

  
Heh heh... I've tried it with Hell Revealed 2 and it was a NIGHTMARE!!!! I died like 5 times on the first level and going up 1 death each level up.

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Guest

Unknown date

  
Suddently surviving MAP01 on "Hurt me Plenty" is nearly impossible! It's just a decorate lump, but the code does it's job very well with a few bugs here and their. "Do not try this on nuts maps!" LOL 4/5 -r_rr

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Unknown date

  
A pretty tough yet different type of wad. I'll give this a 4/5, if I get bored and don't feel like playing something else I might just play this instead :P Good work!-Candle M

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Guest

Unknown date

  
Validly insane. 4/5

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Guest

Unknown date

  
Try this on nuts.wad :P

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Guest

Unknown date

  
Try playing this with nuts 3. Can you survive 126,170 monsters?

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Guest

Unknown date

  
Ha. This is a simple idea that's fun and interesting for a short while. The fact that you can walk through the monsters helps the gameplay a bit, because you can often run away, but it's still maddeningly hard - Map29 becomes a Deus Vult-style hellfest, E4M1 is hilarious. On the whole it's the kind of thing you load up once or twice to see what it's like, and then you never play it again. But oh, that magic feeling.

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Guest

Unknown date

  
OMG lost souls are now 10x more annoying

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Guest

Unknown date

  
hey! do map30 on this wad with no cheat, and try to surviv for 10 mins! its so cool as the Icon of Sin throws the cubes! booboobooboobooboobo obooom!

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Guest

Unknown date

  
I can't imagine now how the 100x will be. 4/5 - Optimus

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Guest

Unknown date

  
Just for the hell of it, I tried this with the original Nuts.wad, running in GZDoom. It ran at about one frame every two to three minutes on my modest PC, with each frame appearing at an ever-greater interval. I hope that one day, perhaps in the far future, someone tries this with Deus Vult, and posts a video to YouTube.

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Unknown date

  
Meh. It's funny for a little bit but then it gets old fast.

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Guest

Unknown date

  
E1M8, E2M8, E3M8. The end. 5/5.

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Guest

Unknown date

  
Blimey...'tis a pity this doesn't work with Strife. D:

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Guest

Unknown date

  
This was a nightmare on nuts.wad.. fun nonetheless!

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Guest

Unknown date

  
^^^scalliano's 667 mod sucks! anyway this wad is good, 4/5! cutmanmike = win

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Unknown date

  
Quote:Don't try this on NUTS maps![\Quote] Heh... i know...Original nuts has like 100k enemies. I tried 10x with NUTS... its like 10000million enemies... my computer crashed :'D

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Unknown date

  
lol i cant complete a single map now

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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