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10x

   (46 reviews)
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About This File

10x multiplies the amount of doom enemies by, you guessed it, 10. Enemies explode into multiples of ten as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by ten. Don't try this on NUTS maps! The WAD was based on a Serious Sam mod called Parse Error.


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Unknown date

  
Very good idea! Only problem is that you need a wad with a low enemy count. 4/5

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Unknown date

  
rofl that would be awesome if this could work on strife

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Unknown date

  
This is insane, but original. Giving ten times the amount of monsters doesn't sound too bad on paper but I tried this and holy shi... On easier settings it's tough but anything over skill 2 is almost impossible! Me and a coop buddy tried this on skulltag survival and it's a fun challenge! Check it out.

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Unknown date

  
This is a pretty interesting thing. I can't imagine playing through an episode like this because I don't have the patience to kill at least 10 of every monster to appear, but it's still pretty fun to screw with, at least for a little while.

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Unknown date

  
Makes doom actually challenging again.

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Guest

Unknown date

  
really fun and adds replay value to any wad

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Guest

Unknown date

  
Excellent mod. Makes normal 'boring' doom maps like Hell Revealed! What it does to hell revealed, Makes them unplayable unless your actually good at doom, (or play at I'm to young to die). Heh. Gonna try it with Hell Revealed+Scalliano' s 667 Shuffle+Rpg Addon I made for that mod. Wish me luck. I can't gaurantee anything but a quick death however. But I am a Doom God, so....

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Unknown date

  
Heh heh... I've tried it with Hell Revealed 2 and it was a NIGHTMARE!!!! I died like 5 times on the first level and going up 1 death each level up.

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Unknown date

  
Suddently surviving MAP01 on "Hurt me Plenty" is nearly impossible! It's just a decorate lump, but the code does it's job very well with a few bugs here and their. "Do not try this on nuts maps!" LOL 4/5 -r_rr

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Unknown date

  
A pretty tough yet different type of wad. I'll give this a 4/5, if I get bored and don't feel like playing something else I might just play this instead :P Good work!-Candle M

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Unknown date

  
Validly insane. 4/5

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Unknown date

  
Try this on nuts.wad :P

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Guest

Unknown date

  
Try playing this with nuts 3. Can you survive 126,170 monsters?

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Unknown date

  
Ha. This is a simple idea that's fun and interesting for a short while. The fact that you can walk through the monsters helps the gameplay a bit, because you can often run away, but it's still maddeningly hard - Map29 becomes a Deus Vult-style hellfest, E4M1 is hilarious. On the whole it's the kind of thing you load up once or twice to see what it's like, and then you never play it again. But oh, that magic feeling.

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Unknown date

  
OMG lost souls are now 10x more annoying

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Unknown date

  
hey! do map30 on this wad with no cheat, and try to surviv for 10 mins! its so cool as the Icon of Sin throws the cubes! booboobooboobooboobo obooom!

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Unknown date

  
I can't imagine now how the 100x will be. 4/5 - Optimus

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Unknown date

  
Just for the hell of it, I tried this with the original Nuts.wad, running in GZDoom. It ran at about one frame every two to three minutes on my modest PC, with each frame appearing at an ever-greater interval. I hope that one day, perhaps in the far future, someone tries this with Deus Vult, and posts a video to YouTube.

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Unknown date

  
Meh. It's funny for a little bit but then it gets old fast.

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Unknown date

  
E1M8, E2M8, E3M8. The end. 5/5.

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Unknown date

  
Blimey...'tis a pity this doesn't work with Strife. D:

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Unknown date

  
This was a nightmare on nuts.wad.. fun nonetheless!

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Unknown date

  
^^^scalliano's 667 mod sucks! anyway this wad is good, 4/5! cutmanmike = win

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Unknown date

  
Quote:Don't try this on NUTS maps![\Quote] Heh... i know...Original nuts has like 100k enemies. I tried 10x with NUTS... its like 10000million enemies... my computer crashed :'D

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Unknown date

  
lol i cant complete a single map now

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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