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Axiom

   (38 reviews)
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semi-dark underground map


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NuMetalManiak

  

wow, why DON'T I like this? hmm, it's because it confused the hell out of me. looks amazing, I just wish gameplay was significantly a lot more fun. I consider it bad when I don't have a clue where the fuck I'm going a lot, and while this fairs better than a number of other didy wads, in which I was certainly lost, there were still some moments of confusion. the gimmick of using a rope to climb is pretty neat, as are the sliding fences and stuff. but as neat as it is, I care about fluid gameplay a whole lot more.

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Roofi

  

I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)

 

Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)

 

Here is my FDA max-demo :

 

DEMO

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Zalewa

  
What an absolutely beautiful map! Very organic and very flowy. Difficulty is moderate, but it won't allow you to doze off. The gameplay is smooth and layouts connect well to where you need to be, despite the size of the level. Very, very good!

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Zahid

  
Didy is an Doom Artist. One of the most creative mappers....All of his maps are simply epic....

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Guest

  
Nice cave there.

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Guest

  
One of didy's best releases, probably his best until MOHU at least. As the /newstuff review said, very sharp map. Give it a go.

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Guest

Unknown date

  
A really good and convincing map. It's rare to see this kind of attention put into level and gameplay design. Get it!

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Guest

Unknown date

  
I don't find it that much impressive, but the level is ok I think. Texturing could be better maybe. 3/5

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Guest

Unknown date

  
Excellent!! 5/5

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Guest

Unknown date

  
yesyesyesyesyesyesye syesyesyesyes this rules! Cacoward material right here, seriously!

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Guest

Unknown date

  
Very good non linear map, survival style. Loved it. 5 stars

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Guest

Unknown date

  
An awesome map!

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Guest

Unknown date

  
Plenty of attention to detail, impressive scale, beautiful settings. This is an example of the best the community has to offer. Only problem was that health seemed non-existant for the most part. I finished on 1 health! Still, 5* regardless

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Guest

Unknown date

  
I wouldn't say the best the gameplay could be better. 4 stars

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Guest

Unknown date

  
Great use of Boom\MBF features. Excellent detail. Superb gameplay. What are you waiting for ... download and play now !

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Guest

Unknown date

  
Quite lovely!

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Guest

Unknown date

  
Big, nonlinear, good enough gameplay, and very pleasing visually. Recommended. - MasterOFDeath

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Guest

Unknown date

  
Bloody hell, I loved it. Great setting, and unique use of textures. Not a bad map, gameplay-wise either (too much supershotgun abuse these days, which this one doesn't have). I'm hoping Scuba nabs this one for consideration for a you-know-what. ;P

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Unknown date

  
Unforgiving survival map; combat is not that difficult, but there is basically zero health/ low ammo, which in return made the gameplay feel artificial and punishing. But I see if dude sits down and makes a map, it's fucking unthinkable that players just play it, have fun and put the thing away. No you have to bleed. 2/5

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Guest

Unknown date

  
5 star material.

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Guest

Unknown date

  
wow

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Guest

Unknown date

  
Badass level that plays as good as it looks. Actually feels like a subterranean lair and not just a buncha rooms tacked together.5/5-GreazyS horts

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Guest

Unknown date

  
...awsome

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Guest

Unknown date

  
This is a visually striking map with a novel visual theme that seems to blend elements of steampunk and Inca temple. It feels enormous and intricate, with lots of dark shadows. The gameplay is pretty good, with a steady stream of mostly low-intensity fights and not much health; most of the level's enjoyment comes from exploring and looking around though. Must have taken ages to make.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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