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Axiom

   (39 reviews)
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semi-dark underground map


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SilverMiner

· Edited by SilverMiner

  

Nice visuals and dynamic environment we have here

EDIT:

Want a full megawad of this

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NuMetalManiak

  

wow, why DON'T I like this? hmm, it's because it confused the hell out of me. looks amazing, I just wish gameplay was significantly a lot more fun. I consider it bad when I don't have a clue where the fuck I'm going a lot, and while this fairs better than a number of other didy wads, in which I was certainly lost, there were still some moments of confusion. the gimmick of using a rope to climb is pretty neat, as are the sliding fences and stuff. but as neat as it is, I care about fluid gameplay a whole lot more.

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Roofi

  

I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)

 

Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)

 

Here is my FDA max-demo :

 

DEMO

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Zalewa

  
What an absolutely beautiful map! Very organic and very flowy. Difficulty is moderate, but it won't allow you to doze off. The gameplay is smooth and layouts connect well to where you need to be, despite the size of the level. Very, very good!

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Zahid

  
Didy is an Doom Artist. One of the most creative mappers....All of his maps are simply epic....

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Guest

  
Nice cave there.

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Guest

  
One of didy's best releases, probably his best until MOHU at least. As the /newstuff review said, very sharp map. Give it a go.

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Guest

Unknown date

  
A really good and convincing map. It's rare to see this kind of attention put into level and gameplay design. Get it!

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Guest

Unknown date

  
I don't find it that much impressive, but the level is ok I think. Texturing could be better maybe. 3/5

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Guest

Unknown date

  
Excellent!! 5/5

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Guest

Unknown date

  
yesyesyesyesyesyesye syesyesyesyes this rules! Cacoward material right here, seriously!

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Guest

Unknown date

  
Very good non linear map, survival style. Loved it. 5 stars

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Guest

Unknown date

  
An awesome map!

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Guest

Unknown date

  
Plenty of attention to detail, impressive scale, beautiful settings. This is an example of the best the community has to offer. Only problem was that health seemed non-existant for the most part. I finished on 1 health! Still, 5* regardless

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Guest

Unknown date

  
I wouldn't say the best the gameplay could be better. 4 stars

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Guest

Unknown date

  
Great use of Boom\MBF features. Excellent detail. Superb gameplay. What are you waiting for ... download and play now !

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Guest

Unknown date

  
Quite lovely!

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Guest

Unknown date

  
Big, nonlinear, good enough gameplay, and very pleasing visually. Recommended. - MasterOFDeath

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Guest

Unknown date

  
Bloody hell, I loved it. Great setting, and unique use of textures. Not a bad map, gameplay-wise either (too much supershotgun abuse these days, which this one doesn't have). I'm hoping Scuba nabs this one for consideration for a you-know-what. ;P

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Guest

Unknown date

  
Unforgiving survival map; combat is not that difficult, but there is basically zero health/ low ammo, which in return made the gameplay feel artificial and punishing. But I see if dude sits down and makes a map, it's fucking unthinkable that players just play it, have fun and put the thing away. No you have to bleed. 2/5

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Guest

Unknown date

  
5 star material.

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Guest

Unknown date

  
wow

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Guest

Unknown date

  
Badass level that plays as good as it looks. Actually feels like a subterranean lair and not just a buncha rooms tacked together.5/5-GreazyS horts

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Guest

Unknown date

  
...awsome

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Guest

Unknown date

  
This is a visually striking map with a novel visual theme that seems to blend elements of steampunk and Inca temple. It feels enormous and intricate, with lots of dark shadows. The gameplay is pretty good, with a steady stream of mostly low-intensity fights and not much health; most of the level's enjoyment comes from exploring and looking around though. Must have taken ages to make.

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  • File Reviews

    • By vdgg · Posted
      There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.   Now, the positives. MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.
    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
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