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HOM City

   (60 reviews)
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About This File

An insane city full of HOMs was caught by monsters. Kill them and reach the exit, if you can!!!! I don't have to say this is a jokewad, do I? Yes, it's really my first jokewad. Don't you believe me? I repeat: THIS IS MY FIRST JOKEWAD!!!1 Are you deaf? This file is my first jokewad. In fact, polyfun.wad is a serious map. How do I have to tell you that THIS IS MY FIRST JOKEWAD? AGHGHGOGUGEHAHAHUH!!!1111


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BigDickBzzrak

  
Best. WAD. EVER! (the author's sense of humour needs some improvement though)

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Guest

Unknown date

  
Dude why in the hell would you waste your time making this shit? It's not even funny. 0/5

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Guest

Unknown date

  
Oh, how cute. Pinky Demon needs some love from the doom community. *Blows kisses to Pinky Demon* As for the wad, I didn't like it. Cya

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Unknown date

  
EPIC FAILURE!!!!!!! throws massive fish chunks

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Unknown date

  
You are sooo unfunny :-( . 0/5 for you!

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Unknown date

  
lol u so funny u maek level all hom thats a good joek lolol!!!!! ^_^ So 0/5 for you.

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Guest

Unknown date

  
Pinky's Ass is a bug. This wad is a pointless, stupid crappy wad. 0/5

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Guest

Unknown date

  
Haha, 11 0-star votes. Way to fail, Pinky

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Unknown date

  
Reminds me of Giulio Gallasi's first maps, only, if you take all the textures away, and add in some seizure inducing stuff.

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Unknown date

  
HOMs? No, thank you very much, sir. I had enough with Wow.wad 0/5 ~Dark Zero

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Unknown date

  
After waking up from shaking violently at the flashing colours, I pressed Alt-F4 to end the pain. Pain. Yes, that describes this wad perfectly. Also, you claim in your textfile you stopped using your penis many years ago. This could be your problem. 0/5, make something worth our time, damnit. ~Cson

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Unknown date

  
It failed. 0/5 :( - playerlin

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Unknown date

  
five stars. best ever. pinky is a prodigy. *****

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Unknown date

  
Could have been much better. -r_rr

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Unknown date

  
shit. 0 stars

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Unknown date

  
this person is trying to win worst wad of the year cacoward

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AlekTheNerd

Unknown date

  
A jokewad is supposed to be funny, and this isn't. The closest it comes to being funny is the fact that it could make an epileptic have a seizure, and consequently slightly resemble a person who is laughing.

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Unknown date

  
I love HOMs!!! Epic map! 5/5

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Unknown date

  
"Authors may NOT use the contents of this file as a base for modification or reuse." Yeah, I can think of 20 people who would use this shit as a base...

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Unknown date

  
Has been done again in sadhurst, and then only in a couple of levels (and there were other random crap to keep you from thinking about HOMs). Nothing special.

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Unknown date

  
It's less than the vomit.more vomiter from uacmn.wad

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Unknown date

  
I WANT MY 2 MINUTES BACK

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Unknown date

  
This is somehow worse than Pinky's Ass's serious maps.

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Unknown date

  
lol u so funny u maek level all hom thats a good joek lolol!!!!! ^_^ So 5/5 for you.

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Unknown date

  
Failing n00b Fails

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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