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HOM City

   (60 reviews)
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About This File

An insane city full of HOMs was caught by monsters. Kill them and reach the exit, if you can!!!! I don't have to say this is a jokewad, do I? Yes, it's really my first jokewad. Don't you believe me? I repeat: THIS IS MY FIRST JOKEWAD!!!1 Are you deaf? This file is my first jokewad. In fact, polyfun.wad is a serious map. How do I have to tell you that THIS IS MY FIRST JOKEWAD? AGHGHGOGUGEHAHAHUH!!!1111


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BigDickBzzrak

  
Best. WAD. EVER! (the author's sense of humour needs some improvement though)

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Unknown date

  
Dude why in the hell would you waste your time making this shit? It's not even funny. 0/5

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Unknown date

  
Oh, how cute. Pinky Demon needs some love from the doom community. *Blows kisses to Pinky Demon* As for the wad, I didn't like it. Cya

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Unknown date

  
EPIC FAILURE!!!!!!! throws massive fish chunks

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Unknown date

  
You are sooo unfunny :-( . 0/5 for you!

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Unknown date

  
lol u so funny u maek level all hom thats a good joek lolol!!!!! ^_^ So 0/5 for you.

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Unknown date

  
Pinky's Ass is a bug. This wad is a pointless, stupid crappy wad. 0/5

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Unknown date

  
Haha, 11 0-star votes. Way to fail, Pinky

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Unknown date

  
Reminds me of Giulio Gallasi's first maps, only, if you take all the textures away, and add in some seizure inducing stuff.

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Unknown date

  
HOMs? No, thank you very much, sir. I had enough with Wow.wad 0/5 ~Dark Zero

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Unknown date

  
After waking up from shaking violently at the flashing colours, I pressed Alt-F4 to end the pain. Pain. Yes, that describes this wad perfectly. Also, you claim in your textfile you stopped using your penis many years ago. This could be your problem. 0/5, make something worth our time, damnit. ~Cson

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Unknown date

  
It failed. 0/5 :( - playerlin

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Unknown date

  
five stars. best ever. pinky is a prodigy. *****

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Unknown date

  
Could have been much better. -r_rr

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Unknown date

  
shit. 0 stars

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Unknown date

  
this person is trying to win worst wad of the year cacoward

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AlekTheNerd

Unknown date

  
A jokewad is supposed to be funny, and this isn't. The closest it comes to being funny is the fact that it could make an epileptic have a seizure, and consequently slightly resemble a person who is laughing.

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Unknown date

  
I love HOMs!!! Epic map! 5/5

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Unknown date

  
"Authors may NOT use the contents of this file as a base for modification or reuse." Yeah, I can think of 20 people who would use this shit as a base...

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Unknown date

  
Has been done again in sadhurst, and then only in a couple of levels (and there were other random crap to keep you from thinking about HOMs). Nothing special.

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Unknown date

  
It's less than the vomit.more vomiter from uacmn.wad

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Unknown date

  
I WANT MY 2 MINUTES BACK

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Unknown date

  
This is somehow worse than Pinky's Ass's serious maps.

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Unknown date

  
lol u so funny u maek level all hom thats a good joek lolol!!!!! ^_^ So 5/5 for you.

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Unknown date

  
Failing n00b Fails

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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