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The Spiders Crypt

   (4 reviews)
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About This File

After killing the Spider Demon in hell, you are returned back to earth. You take a Shuttle-Bus back to Mars to tell what you had seen.

They tell you that they already know all about this as one of your mates that was not killed managed to follow you and escape through the hidden door back to earth with you just a few hours after you. He found evidence that the Spider Demon has respawned, and has gone into hiding in an underground crypt where he is experimenting with the genetics of other monsters to make them be able to respawn after death.

They ask you to go inside the crypt and wipe out the spider demon, and to make sure its body cannot respawn again. To do this however, it must be killed on lava so that its body will burn away...


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Guest

Unknown date

  
Somewhat playable, although the level is not especially pretty and the secrets are too easy to find. I would give this a 2.5.

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Guest

Unknown date

  
Good: Not so broken that you can't finish it; Story included in the text file is kind of amusing. Bad: Graphical errors, including misalignments and using a transparent texture on a door; Too much weaponry; HUGE, cramped, angular, repetitively-texture d, mono-height, near-empty maze; Inescapable sludge pits; Tons of invulnerability spheres and confined monster remove all challenge from the titular spider battle. Overall: Nothing to see here. 1/5 -VV

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Guest

Unknown date

  
This, according the the date stamp of the files, is a 1994 map and it shows. A tricky start which descends into boredom. a generous 2/5

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Guest

Unknown date

  
The gameplay is OK, which is what matters.

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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