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The Spiders Crypt

   (4 reviews)
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About This File

After killing the Spider Demon in hell, you are returned back to earth. You take a Shuttle-Bus back to Mars to tell what you had seen.

They tell you that they already know all about this as one of your mates that was not killed managed to follow you and escape through the hidden door back to earth with you just a few hours after you. He found evidence that the Spider Demon has respawned, and has gone into hiding in an underground crypt where he is experimenting with the genetics of other monsters to make them be able to respawn after death.

They ask you to go inside the crypt and wipe out the spider demon, and to make sure its body cannot respawn again. To do this however, it must be killed on lava so that its body will burn away...


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Guest

Unknown date

  
Somewhat playable, although the level is not especially pretty and the secrets are too easy to find. I would give this a 2.5.

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Guest

Unknown date

  
Good: Not so broken that you can't finish it; Story included in the text file is kind of amusing. Bad: Graphical errors, including misalignments and using a transparent texture on a door; Too much weaponry; HUGE, cramped, angular, repetitively-texture d, mono-height, near-empty maze; Inescapable sludge pits; Tons of invulnerability spheres and confined monster remove all challenge from the titular spider battle. Overall: Nothing to see here. 1/5 -VV

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Unknown date

  
This, according the the date stamp of the files, is a 1994 map and it shows. A tricky start which descends into boredom. a generous 2/5

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Guest

Unknown date

  
The gameplay is OK, which is what matters.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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