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Escape from UAC

   (19 reviews)
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You must escape from UAC. Simple.


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NuMetalManiak

  
very plain and forgettable, some bad gimmicks too.

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Unknown date

  
These remind me of the example maps that came with the map editors... I need some prozac.

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Unknown date

  
Not bad. 3/5.

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Unknown date

  
We may have another very good mapper in the future. The levels are nooblevels, but they are fun to play. Please don't stop creating doom levels, we will need you in some years :-P ! 2/5

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Unknown date

  
This sucks a lot. 0/5 -Pinky's ass

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Unknown date

  
@ Pinky's Ass: Your just jealous because a 12 year old can make better maps that you. As for the maps, they're quite simple, but what else would you expect from a 12 year old. I'm 15 and I thought I was doing a good job for my age. I can't imagine my little bro making maps like these. Keep up the good work!

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Unknown date

  
Not that bad, but the layout is too plain. I give 2/5 because it still have some fun in it, and it's a 12 year-old work.

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Unknown date

  
Good for a first try

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Unknown date

  
My only suggestion would be that the power-ups need to be a bit more balanced... especially, to have more health and less ammo earlier on, and much more ammo in the later stages (especially to prepare for "Arachnophobia"). Overall, nice job on these stages; just keep at it!

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Unknown date

  
This is certainly better than what most 12-year-olds produce: nothing. I don't mean that in a bad way. Creative outlets are very beneficial to one's ego - oops... I mean to one's psyche.

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Unknown date

  
If the author is really 12 years old than I have to say: 'respect for this mapset'; but the levels are missing a higher standard i.e. architecture; creativity is present, though; keep on mapping, 1/5

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Unknown date

  
I am 12 years old and my hobby is Information Technology.

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Unknown date

  
Like Mattbratt's level pack with gameplay. Also pointless use of zdoom effects which adds absolutely nothing... In fact pointless use of doom effects too, like crushers in wierd places and the ability to "make the sky fall in" in one map

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Unknown date

  
It's not too bad for a first try. 2 stars

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Unknown date

  
Yeah it's ok. 3/5

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Unknown date

  
I found the "parallel worlds" concept of level 5 interesting, actually - the combination of horizon lines and teleporters does create a very otherworldly feeling. Other than that, I found the levels mostly forgettable, though - not abysmal, but not very interesting, either. 3/5 because of level 5.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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