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Escape from UAC

   (19 reviews)
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You must escape from UAC. Simple.


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NuMetalManiak

  
very plain and forgettable, some bad gimmicks too.

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Unknown date

  
These remind me of the example maps that came with the map editors... I need some prozac.

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Unknown date

  
Not bad. 3/5.

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Unknown date

  
We may have another very good mapper in the future. The levels are nooblevels, but they are fun to play. Please don't stop creating doom levels, we will need you in some years :-P ! 2/5

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Unknown date

  
This sucks a lot. 0/5 -Pinky's ass

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Unknown date

  
@ Pinky's Ass: Your just jealous because a 12 year old can make better maps that you. As for the maps, they're quite simple, but what else would you expect from a 12 year old. I'm 15 and I thought I was doing a good job for my age. I can't imagine my little bro making maps like these. Keep up the good work!

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Unknown date

  
Not that bad, but the layout is too plain. I give 2/5 because it still have some fun in it, and it's a 12 year-old work.

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Unknown date

  
Good for a first try

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Unknown date

  
My only suggestion would be that the power-ups need to be a bit more balanced... especially, to have more health and less ammo earlier on, and much more ammo in the later stages (especially to prepare for "Arachnophobia"). Overall, nice job on these stages; just keep at it!

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Unknown date

  
This is certainly better than what most 12-year-olds produce: nothing. I don't mean that in a bad way. Creative outlets are very beneficial to one's ego - oops... I mean to one's psyche.

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Unknown date

  
If the author is really 12 years old than I have to say: 'respect for this mapset'; but the levels are missing a higher standard i.e. architecture; creativity is present, though; keep on mapping, 1/5

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Unknown date

  
I am 12 years old and my hobby is Information Technology.

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Unknown date

  
Like Mattbratt's level pack with gameplay. Also pointless use of zdoom effects which adds absolutely nothing... In fact pointless use of doom effects too, like crushers in wierd places and the ability to "make the sky fall in" in one map

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Unknown date

  
It's not too bad for a first try. 2 stars

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Unknown date

  
Yeah it's ok. 3/5

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Unknown date

  
I found the "parallel worlds" concept of level 5 interesting, actually - the combination of horizon lines and teleporters does create a very otherworldly feeling. Other than that, I found the levels mostly forgettable, though - not abysmal, but not very interesting, either. 3/5 because of level 5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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