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Hybrid Fragments

   (20 reviews)
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6 Screenshots

About This File

These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck.


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doomedwarrior1981

  
This looks like a great start can't wait for the complete project please finish the megawad. Love the katana and the claw that replaces the spiked knuckles. The new music is good too. Not to mention it's fun might be a little too easy for veterans so subtract a half a star if you are one

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Unknown date

  
I liked it, the map layout was cool, and it was pretty fun to play :D A pretty dam good map set, 5/5!-Candle M

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Unknown date

  
5/5, very good old style. Simple but efficient architecture, lots of fun. The Tyson in Map01 is cool.

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Unknown date

  
These were a nice bunch of levels. I hope you can complete all 32 because this is going to be really good, keep up the good work young dude!

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Unknown date

  
It's a little buggy, and somewhat simplistic in the layout, but it's a fun twenty minutes.

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Guest

Unknown date

  
Pretty cool mapset. It's a little bit on the easy side, but it's still good. The map design feels a bit old-schoolish, but in a good way like Memento Mori or Requiem. You should seriously try to finish this megawad, or at the very least give it some kind of proper ending.

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Unknown date

  
The maps looked really nice and the lighting is also good but make the maps more challenging on UV. 5/5

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Unknown date

  
Awesome job dude. It's pretty decent overall but I especially like your layouts.

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Unknown date

  
the maps would look much more better with a better lighting (more contrast), layout is good, the fights and sounds are ok 3.5(4)/5

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Unknown date

  
Nice graphic details and gameplay... Just perfect! 5/5

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Unknown date

  
This is what I would call just ok stuff. Did anyone else see the phantom sword in the wall in the outside area? I'm using the newest GZDoom. 6/26/08

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Unknown date

  
Sweet. Make more like these! ;) (There is a bug, though: on the final elevator in level 3, you can jump out the windows and into the sea, but you're obviously not supposed to do so and will be stuck if you do.)

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Unknown date

  
Excellent fun!, and nicely designed levels with just the right amount of switch/key hunting, combined with good battles, i played on HMP and they where pretty easy, though. The odd extra HK here or there would spice things up

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Unknown date

  
Looks like james bond stuff, cool. ~4/5

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Unknown date

  
Very fun, a bit too easy, looks great. Teh Tops.

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Unknown date

  
This is much better than Noob Project 5. If he can make stuff like this, why did he make Noob Project 5 in the first place? Anyway, I didn't like how the fist and sword didn't have black-gloved hands, plus you can fall out the windows on the lift near the end of MAP03 and get stuck forever, but otherwise I have no complaints. At the moment. 3/5 -Remiel

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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