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Hybrid Fragments

   (20 reviews)
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6 Screenshots

About This File

These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck.


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doomedwarrior1981

  
This looks like a great start can't wait for the complete project please finish the megawad. Love the katana and the claw that replaces the spiked knuckles. The new music is good too. Not to mention it's fun might be a little too easy for veterans so subtract a half a star if you are one

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Unknown date

  
I liked it, the map layout was cool, and it was pretty fun to play :D A pretty dam good map set, 5/5!-Candle M

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Unknown date

  
5/5, very good old style. Simple but efficient architecture, lots of fun. The Tyson in Map01 is cool.

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Unknown date

  
These were a nice bunch of levels. I hope you can complete all 32 because this is going to be really good, keep up the good work young dude!

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Unknown date

  
It's a little buggy, and somewhat simplistic in the layout, but it's a fun twenty minutes.

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Unknown date

  
Pretty cool mapset. It's a little bit on the easy side, but it's still good. The map design feels a bit old-schoolish, but in a good way like Memento Mori or Requiem. You should seriously try to finish this megawad, or at the very least give it some kind of proper ending.

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Unknown date

  
The maps looked really nice and the lighting is also good but make the maps more challenging on UV. 5/5

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Unknown date

  
Awesome job dude. It's pretty decent overall but I especially like your layouts.

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Unknown date

  
the maps would look much more better with a better lighting (more contrast), layout is good, the fights and sounds are ok 3.5(4)/5

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Unknown date

  
Nice graphic details and gameplay... Just perfect! 5/5

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Unknown date

  
This is what I would call just ok stuff. Did anyone else see the phantom sword in the wall in the outside area? I'm using the newest GZDoom. 6/26/08

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Unknown date

  
Sweet. Make more like these! ;) (There is a bug, though: on the final elevator in level 3, you can jump out the windows and into the sea, but you're obviously not supposed to do so and will be stuck if you do.)

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Unknown date

  
Excellent fun!, and nicely designed levels with just the right amount of switch/key hunting, combined with good battles, i played on HMP and they where pretty easy, though. The odd extra HK here or there would spice things up

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Unknown date

  
Looks like james bond stuff, cool. ~4/5

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Unknown date

  
Very fun, a bit too easy, looks great. Teh Tops.

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Unknown date

  
This is much better than Noob Project 5. If he can make stuff like this, why did he make Noob Project 5 in the first place? Anyway, I didn't like how the fist and sword didn't have black-gloved hands, plus you can fall out the windows on the lift near the end of MAP03 and get stuck forever, but otherwise I have no complaints. At the moment. 3/5 -Remiel

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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