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Hybrid Fragments

   (20 reviews)
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6 Screenshots

About This File

These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck.


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doomedwarrior1981

  
This looks like a great start can't wait for the complete project please finish the megawad. Love the katana and the claw that replaces the spiked knuckles. The new music is good too. Not to mention it's fun might be a little too easy for veterans so subtract a half a star if you are one

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Unknown date

  
I liked it, the map layout was cool, and it was pretty fun to play :D A pretty dam good map set, 5/5!-Candle M

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Unknown date

  
5/5, very good old style. Simple but efficient architecture, lots of fun. The Tyson in Map01 is cool.

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Guest

Unknown date

  
These were a nice bunch of levels. I hope you can complete all 32 because this is going to be really good, keep up the good work young dude!

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Unknown date

  
It's a little buggy, and somewhat simplistic in the layout, but it's a fun twenty minutes.

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Guest

Unknown date

  
Pretty cool mapset. It's a little bit on the easy side, but it's still good. The map design feels a bit old-schoolish, but in a good way like Memento Mori or Requiem. You should seriously try to finish this megawad, or at the very least give it some kind of proper ending.

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Unknown date

  
The maps looked really nice and the lighting is also good but make the maps more challenging on UV. 5/5

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Unknown date

  
Awesome job dude. It's pretty decent overall but I especially like your layouts.

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Unknown date

  
the maps would look much more better with a better lighting (more contrast), layout is good, the fights and sounds are ok 3.5(4)/5

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Unknown date

  
Nice graphic details and gameplay... Just perfect! 5/5

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Unknown date

  
This is what I would call just ok stuff. Did anyone else see the phantom sword in the wall in the outside area? I'm using the newest GZDoom. 6/26/08

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Unknown date

  
Sweet. Make more like these! ;) (There is a bug, though: on the final elevator in level 3, you can jump out the windows and into the sea, but you're obviously not supposed to do so and will be stuck if you do.)

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Unknown date

  
Excellent fun!, and nicely designed levels with just the right amount of switch/key hunting, combined with good battles, i played on HMP and they where pretty easy, though. The odd extra HK here or there would spice things up

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Unknown date

  
Looks like james bond stuff, cool. ~4/5

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Unknown date

  
Very fun, a bit too easy, looks great. Teh Tops.

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Unknown date

  
This is much better than Noob Project 5. If he can make stuff like this, why did he make Noob Project 5 in the first place? Anyway, I didn't like how the fist and sword didn't have black-gloved hands, plus you can fall out the windows on the lift near the end of MAP03 and get stuck forever, but otherwise I have no complaints. At the moment. 3/5 -Remiel

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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