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The Devil's Den

   (13 reviews)
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7 Screenshots

About This File

A medium-sized level with a few different themes and a lot of baddies.


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Guest

Unknown date

  
A pretty good map, I enjoyed it :D 4/5!-Candle M

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Guest

Unknown date

  
The theme changes throughout the level and the map is very cramped. 2/5

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Guest

Unknown date

  
The corpses used before the blue key area and the green armor block the player. Either note in the text file that the WAD is for ZDoom and such (that change the behavior of decorations) or replace them with something else. The problem should have been detected using PrBoom+ (listed in the text file), where it can only be bypassed using a special compatibility option for mapping errors.

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Guest

Unknown date

  
Excellent map for a 15 y.o. Keep it up. You will become one of the Doom Master level makers !

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Guest

Unknown date

  
Well of course it's cramped: it's meant to be claustrophobic! You lot call yourselves reviewers... This was very good, especially the part when you had to deal with the red hell knights. In the fourth teleporter you can get trapped in one of the rooms (near the red skull) - I hope this wasn't intentional! The end was perhaps a bit over the top. Bravo!

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Guest

Unknown date

  
^ agree with the above review. It wasn't too bad at all, fairly cramped in areas. ***.5

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Guest

Unknown date

  
You are supposed to get trapped in that room, and to get out you have to shoot the door.

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Guest

Unknown date

  
Cool map for a new mapper. Keep work on maps! 3/5

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Guest

Unknown date

  
it's good, I like it! 3.5/5

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Guest

Unknown date

  
I want more maps of the like ;) 4/5

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Unknown date

  
Good job here! But, I don't think you can get the green armor secret in non-ZDoom ports because of the hanging body.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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