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The Devil's Den

   (13 reviews)
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7 Screenshots

About This File

A medium-sized level with a few different themes and a lot of baddies.


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Guest

Unknown date

  
A pretty good map, I enjoyed it :D 4/5!-Candle M

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Guest

Unknown date

  
The theme changes throughout the level and the map is very cramped. 2/5

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Guest

Unknown date

  
The corpses used before the blue key area and the green armor block the player. Either note in the text file that the WAD is for ZDoom and such (that change the behavior of decorations) or replace them with something else. The problem should have been detected using PrBoom+ (listed in the text file), where it can only be bypassed using a special compatibility option for mapping errors.

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Guest

Unknown date

  
Excellent map for a 15 y.o. Keep it up. You will become one of the Doom Master level makers !

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Guest

Unknown date

  
Well of course it's cramped: it's meant to be claustrophobic! You lot call yourselves reviewers... This was very good, especially the part when you had to deal with the red hell knights. In the fourth teleporter you can get trapped in one of the rooms (near the red skull) - I hope this wasn't intentional! The end was perhaps a bit over the top. Bravo!

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Guest

Unknown date

  
^ agree with the above review. It wasn't too bad at all, fairly cramped in areas. ***.5

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Guest

Unknown date

  
You are supposed to get trapped in that room, and to get out you have to shoot the door.

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Guest

Unknown date

  
Cool map for a new mapper. Keep work on maps! 3/5

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Guest

Unknown date

  
it's good, I like it! 3.5/5

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Guest

Unknown date

  
I want more maps of the like ;) 4/5

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Unknown date

  
Good job here! But, I don't think you can get the green armor secret in non-ZDoom ports because of the hanging body.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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